The Essential Guide to Open Source Flash Development (The Essential Guide)
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| The Essential Guide to Open Source Flash Development (The Essential Guide) | |||||||||||||||||||||||||||||
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The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with OS Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with a knowledge of how to install and set them up. Open Source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The Open Source tools available expand on Flash's existing toolset, enabling you to do such things as easily create full 3D in Flash, or hook up to an Open Source video streaming server. Many of these useful tools are powerful yet lack documentation. This book explains in step-by-step detail how to use the most popular of the Open Source Flash tools.
What you'll learn
Who is this book for?This book is for Flash developers and designers with an interest in discovering what sort of Open Source products are available, and how they can be used. If you want to expand your Flash toolset and explore the Open Source Flash community then this book is for you. If you already use some Open Source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available. |
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| 08-14-08 | 5 | (NA) |
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I saw one copy of this at Powell's Technical Books in Portland yesterday, and picked it up, figuring it was new. It was--just published in the last few weeks. I haven't delved into it as much I would like, but that doesn't matter here because I carefully reviewed the contents before purchase.
So: why buy this book? If you're working with Flash and ActionScript 3.0 currently, you know the Flash world is a moving target that changes very rapidly, and the main reason for this is the addition of open-source tools and "classes." This book gives us a needed status-check on what's currently available, how to get it and how to use it. In my case, I was mostly interested in Papervision3D, the Google add-on that has rapidly gone from cute curiosity to must-have in every Flash developer's bag of tricks. However, you don't really need this book for Papervision3D--there's plenty of documentation available online. Likewise, if all you really want to know is how to implement SWFObject (a popular add-in that lets you update a Flash element by updating your html or external text file), or how to make Flex work with XML, you may not need or want this book. But if you like to read about some fun new stuff that's available and that you might like to explore--all of kinds of mashups, FUSE, HAXE, Red5 video--then grab this book right away. It's readable, fresh, and informative--like most Friends of ED books. Also like most other Friends of ED books, it will rapidly go out of date as the moving target moves on! (Review Data Last Updated: 2008-09-06 05:42:17 EST)
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