Game Development Essentials: An Introduction

  Author:    Jeannie Novak
  ISBN:    1418042080
  Sales Rank:    78368
  Published:    2007-08-03
  Publisher:    Thomson Delmar Learning
  # Pages:    496
  Binding:    Paperback
  Avg. Rating:    5.0 based on 19 reviews
  Used Offers:    20 from $42.40
  Amazon Price:    $48.48
  (Data above last updated:  2008-11-08 06:28:54 EST)
  
  
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Game Development Essentials: An Introduction
  
Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
                  Reader Reviews 1 - 10 of 10                 
  
  
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10-12-08 4 (NA)
(Hide Review...)  Good Gaming Book
Reviewer Permalink
If your into gaming this is a book for you. It delivers what it promises in providing the key essential to gaming. I recommend it.
(Review Data Last Updated: 2008-11-08 06:32:14 EST)
08-03-08 5 (NA)
(Hide Review...)  Very good text book for school
Reviewer Permalink
No complaints here, the author gives very good examples to go with each topic she's explaining. Great excerpts from industry professionals add additional insight into the reading.
(Review Data Last Updated: 2008-10-17 08:23:10 EST)
07-22-08 4 (NA)
(Hide Review...)  Game Essentials
Reviewer Permalink
Excellent book as an introduction to developing games - My students (and i) found it very hard to put down after reading through the first chapter!

One question i have is about the instructor resource on DVD mentioned in the book. As this is the first time using the book for our game development course it would be helpful to have some material - especially the powerpoint slides. Does anyone know how to get a copy of this DVD? - Thomson learning doesn't seem to have a link for this resource.
(Review Data Last Updated: 2008-08-04 07:06:12 EST)
01-12-08 5 0\1
(Hide Review...)  Cheap & With CD!
Reviewer Permalink
Ordered this book for my husband's class. Not only did Amazon have it in stock, it was $20 cheaper than Barnes & Noble (with member discount) and that's even after upgrading the shipping. Was a little worried at first that the book wouldn't come quickly cause the tracking was awful, but it arrived fast.
A note worth mentioning: this book comes with a CD as well even though it does not say so.

My husband has not used this book much for his class yet, so as for the material I am not sure. But we are very pleased with the product & Amazon (as usual) so far.
(Review Data Last Updated: 2008-02-04 07:08:23 EST)
01-11-08 5 0\6
(Hide Review...)  Cheap & With CD!
Reviewer Permalink
Ordered this book for my husband's class. Not only did Amazon have it in stock, it was $20 cheaper than Barnes & Noble (with member discount) and that's even after upgrading the shipping. Was a little worried at first that the book wouldn't come quickly cause the tracking was awful, but it arrived fast.
A note worth mentioning: this book comes with a CD as well even though it does not say so.

My husband has not used this book much for his class yet, so as for the material I am not sure. But we are very pleased with the product & Amazon (as usual) so far.
(Review Data Last Updated: 2008-07-23 06:25:26 EST)
12-29-07 4 (NA)
(Hide Review...)  Stylish book that really meets its goals
Reviewer Permalink
I picked up this book as a possible replacement for the book that is currently used in my 'Game Design' course. This book is very attractive and professionally put together. It covers the material that would be essential (hence the title) when discussing the elements of game design:
1. The history of the medium
I found some annoying factual errors in this part of the book. Which initially turned me off but I continued to read since errors seemed to be in the sidebars which may not get the same editorial review.
2. Who plays and why?
This contained very interesting material for students to discuss with respect to player motivation, personality and gender. The eye-opening part for me was the view of game playing from the perspective of generations. Baby boomers, Generation X and the Millennial Generation look for different things from the games they play. (This part made me examine my own choices for games and the characters I am most attracted to in them!)
3. The elements in a game - genres, platforms, player mode

Part II is where the real gems are for people who really want to design games:
4. The elements of storytelling
5. Creating the characters/roles
6. Creating the game experience, e.g. challenges
7. Creating the World and Atmosphere (anyone else listen to the audio CD to remember the delight in playing the game?)

The last part covers:
8. The key roles/titles in the game development process
9. The process of producing games
10. The future of gaming

The book ends with the following bonuses:
11. A list of resources for those who are serious about actually getting into the game business
12. List of books to read and learn more
13. A CD with tools

The key thing I value when spending time on a book is one - am I learning something new? This book offers many ideas central to designing video games. It is an excellent book for a course on the topic or for any budding game designer to pick up start the journey.
(Review Data Last Updated: 2008-01-12 07:14:42 EST)
09-24-07 5 0\1
(Hide Review...)  Excellent book
Reviewer Permalink
It's an excellent book. The fact that she included my incredibly detailed game design document in no way influenced my rating.
(Review Data Last Updated: 2007-12-30 07:09:45 EST)
09-13-07 4 (NA)
(Hide Review...)  Classroom Warning
Reviewer Permalink
Just wanted to let people know there is a later version if you missed it, and you should check with instructors before buying this book and be sure it is the dated version needed!
(Review Data Last Updated: 2007-09-25 07:05:18 EST)
08-15-07 5 (NA)
(Hide Review...)  Gwenn McElwee's Review
Reviewer Permalink
I find this book to be well rounded in the history and in the aspect to the gaming and simulation world. It was not what I originally expected to read, but I thoroughly enjoyed it and now can look at the gaming world a lot differently with more respect.

I purchased this book because it was required for the class I am taking at DeVry University Online, but now that I have read it, I am interested in purchasing a few of the other books in this series by Jeannie Novak.
(Review Data Last Updated: 2007-09-14 05:16:22 EST)
07-09-07 2 (NA)
(Hide Review...)  Interesting side notes, but not worth the effort
Reviewer Permalink
One interesting thing this book contains is little sidebar interviews with people from the game industry. It might serve people who are looking for jobs and want to get names of people in industry.

This book might also be a good read for parents of kids who want to learn more about the gaming industry. It is a very simple introduction (hence the title).

For anyone who has played computer games however, it will be overly simple and offer little value add.

It really is an intro and nothing more.
(Review Data Last Updated: 2007-08-16 07:12:35 EST)
  
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