Learning ActionScript 3.0: A Beginner's Guide
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In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.
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Product Description
In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language. Praise "The best ActionScript book ever written." -Lee Brimelow, Creator of The Flash Blog |
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| 10-08-08 | 5 | (NA) |
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I think the book does a great job explaining all of the intricate details of OOP for experienced Actionscript users. I have used AS2 for a long time and I was very frustrated how so much had changed in AS3 and I never seemed to find a good book to explain each change. This book does that and more.
In addition to spelling out the advantages of using AS3 and OOP in general, it even takes things a step further by actually DEFINING programming design methodologies that are using in most development based work environments (i.e. Agile, XP, Waterfall, etc.). You know, all of those acronyms and other garbage that people through into job descriptions to intimidate newbies. I'm inclined to agree that this book may not be suited for beginners to Actionscript, I would strongly recommend that anyone who is learning AS for the first time should grab a beginner's book (maybe a cheap one) and then use this as your professional reference guide. Everything is categorized and color coded for you: Need to attach a sound? Chpt. 13. Need to read XML? Chpt. 14 john (Review Data Last Updated: 2008-10-11 01:14:07 EST)
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| 10-06-08 | 4 | (NA) |
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This book is great. I am starting off with AS 3.0 and its a great reference. I feel though sometimes it gets too complicated. Also it does not have many pictures, but the good thing is that the code is color coded. According to my professor who is very into finding books, its the best one out there for AS. I haven;t had a ton of time to look through the book yet, but so far what I see is helpful, just a really boring read.
(Review Data Last Updated: 2008-10-09 08:21:57 EST)
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| 10-05-08 | 4 | (NA) |
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I'm starting from scratch to learn Flash AS 3 and this book seems to be a very good starting point. I haven't read it through yet, but it's yet been very understandable and there's not too much technical jargon (I have 5+ years of PHP-coding to start with).
(Review Data Last Updated: 2008-10-09 08:21:57 EST)
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| 08-30-08 | 5 | (NA) |
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I have worked with Action Script in the past on many projects but I never took advantage of the real programming capabilities that Action Script 3 has to offers, so I wanted to find a book to help me take the next step and this is the one. I got this book and I was immediately hooked because it was written in a way that makes you feel comfortable and relaxed instead of intimidated.
This book offers simple easy to understand tutorials accompanied with the basic start files already designed so that you can focus on the programming. If your looking for a great book for beginning or intermediate Action Script 3 porgramming then this is the one for you. (Review Data Last Updated: 2008-10-06 09:49:48 EST)
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| 08-18-08 | 5 | (NA) |
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EXCELLENT BOOK.
If your new to actionscript 3 or just new to actionscript period , this book will help you catch up with it. You will feel confident as you go through the book and practice examples. What I really liked is that while the book is showing you how to code with actionscript 3, the examples will even apply to actionscript 2 or 1 ( with different coding of course, but the principle idea is great) I would really recommend you pick up this book. (Review Data Last Updated: 2008-08-31 08:02:54 EST)
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| 08-17-08 | 5 | (NA) |
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First off: if you havent written any code, ever, im pretty sure this book isnt for you.
If, however, youve written some AS2, or even AS3, and thrown up your hands in frustration, you've found the right title. Before I read Learning AS3, I had read more complex books like Essential AS3 and AS3 Bible, and written some AS3 and some AS3/MXML and a bunch of procedural AS2 and AS1; not a novice. But the hard edges of the new version of the language were still unclear to me, as I'd read tons of theory and had less than enough practice. This book is the one that combined these two areas oh so well. It takes the theoretical aspects of AS3 and applies them as no book I've read before does. And the authors explanation of what they are doing and WHY is way better than any flash book I've read since Foundation Flash 5 (published around 2000); There may be typos and code mistakes as mentioned in other reviews, but honestly that wasn't my takeaway from the book. Rather here's a book that gives you a much better understanding of the whys; a book that will help you build what you want to build as opposed to doing mindless tutorials; a really excellent book at getting you over the hump of AS3. Spend the money and read the book. Its the one i recommend to anyone at any level who asks; its that good. (Review Data Last Updated: 2008-08-31 08:02:54 EST)
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| 08-03-08 | 5 | 1\1 |
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I first became interested Learning ActionScript 3 after initially reading a few samples posted on Adobe's website. What I found was an excellent starting point that drove me to finally make the jump from ActionScript 1 and 2. In practice, most books I have read about ActionScript 3 focus on the Flex platform, which is outside of what I'm looking for. Rather, I needed something that focused on developing in the Flash IDE (Flash CS3 as of this review), which is exactly what this book is written for.
I picked it up as supplement material to aid me in programming a large game programming project. Basically, I've referenced this book to understand the key concepts needed for my game, borrowing code samples where needed and applying them to my own project. In practice, it's the application here that really teaches the concept, and I've found that this book is a great starting point as well as reference for grasping these concepts. The authors have done a great job presenting the material in an easily-readable casual conversation style. Of these discussions, I particularly found their comparisons to the previous versions of the language most satisfying. As AS3 is very different from AS1/2, I appreciate learning what was changed and why. I can not vouch for the beginner's guide level for this book. I came into this book as an intermediate ActionScript programmer and often found myself skimming over any discussion on the details of some of the programs. For the most part, the code is easy enough to read and get the point, and if I had questions, these were almost always addressed in the discussion. That said, I think this book is ideal for any intermediate programmer looking to make the jump to AS3. I am aware that there are some errata in this book, and to that extent, I can simply comment that the website is well maintained, code samples there seem accurate. No problems here. All in all, I would highly recommend Learning ActionScript 3 as a great companion book for anyone looking to get started programming with ActionScript 3. (Review Data Last Updated: 2008-08-20 07:40:27 EST)
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| 08-02-08 | 4 | 1\1 |
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If you're new to programming in general, as another reviewer said, "Look elsewhere."
But if you've got a little knowledge of javascript, C++, or even FORTRAN (yikes!), feel free to grab this book and jump in. I'm in agreement with Lou Costello, regarding the drawbacks of this book. However, there are a lot of good things, too, like great examples and, as noted, the companion website. If you can get around a pageful of code fairly well, are geek enough to enjoy debugging a few minor typos in the text, and if you're a fairly speedy typist, BUY THIS BOOK! Sit down with it and hammer out a few programs. The code examples are short and clearly demonstrate the concepts being discussed. And they will provide a TON of great ideas for your own projects. If you don't want to type the code examples yourself, download them from the website. "A Beginner's Guide"? Naw, not really for beginning programmers. A worthwhile purchase for anyone undaunted by code? Definitely YES. (Review Data Last Updated: 2008-08-20 07:40:27 EST)
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| 08-01-08 | 3 | 1\2 |
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A "beginner's guide" will disappoint you if you are completely new to learning ActionScript 3.0. I am sure it is a great book, but not enough for a beginner to grasp the fundamentals. Too sad I read this confession only after I was going through the first chapter.
(Review Data Last Updated: 2008-08-04 07:48:31 EST)
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| 07-30-08 | 1 | (NA) |
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I'm a beginner to Flash but not to scripting, programming and graphical applications in general. If you're looking for a true beginners book skip this one. The book states right on the cover that its aimed at "those new to ActionScript, visual learners" Well I've programmed in many languages, and am fluent in all kinds of applications and this book is definitely NOT targeted at a non-programmer or a beginner.
The book immediately jumps to jargon frequently asking the reader to ignore the jargon as it will be explained later. For example the initial chapters are laced with descriptions of "class" but the actual discussion of class does not occur until chapter six. That's a long time to go trying to read pages of class discussion with no clear definition. The book states clearly that it is not a reference. This means it can avoid creating a strong set of appendices or a good glossary. Don't know a term (which if you're new you won't), don't turn to this book to fill it in. Want a list of possible commands - look elsewhere. The book claims to be for "visual learners" yet most of the examples do virtually nothing visually. Instead the example are a bunch of esoteric theoretical examples meant to give you the "philosophy" about using a particular command or structure, instead of a commonplace example. When the commonplace examples are given, frequently they're at the end of the chapter and not described - instead "by now you should be able to understand how this code works." The book does not strongly tie ActionScript to the flash timeline (this will get me flamed). Sure they state often that you now can tie your actions to objects, but if you're a beginner then you need to describe how. The book is on its first printing and is filled with errors and typos. Luckily I have a background in working with edge programs and first printings always come with this burden. Here the burden is deadly to the beginner who can easily spend hours trying to figure out whats going wrong only to learn it was a typo. Now all that said, this is a good book. The authors are trying. I think the real problem is the authors are use to teaching this subject in person to a class, using the book as a class guide. With an instructor available the book could be used. However without an instructor present, this is a terrible uphill battle. (Review Data Last Updated: 2008-08-01 07:48:35 EST)
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| 07-28-08 | 2 | (NA) |
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The book seems to be OK with one MAJOR PROBLEM. This book is trying to teach a person actionscripting with code examples that have errors in them. This make the learning process harder because when you write the code from the book and it doesn't work it is hard to find figure out where the code went wrong. A note to the authors there is a simple way to check the code before you put it in the book Flash has a TEST MOVIE ability. There is a website that has the correct code in it. This makes figuring out where the code breaks down difficult. I'm just a beginner it would be nice to just look for my errors not both. I've been fixing the code errors in the book with a red pencil, most of the code examples I've been through have little red notes added
(Review Data Last Updated: 2008-07-31 08:20:02 EST)
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| 07-23-08 | 4 | (NA) |
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I'm a total beginner to learning computer languages, looking into Visual basic, Java and Actionscript. I want to try to learn these on my own before having to pay a college professor thousands of dollars to teach me. I've been studying ActionScript 3.0 for some time now, using [...] video tutorials. The tutorials are nice, but they mostly just show you what to do and you copy the motions without really knowing what you're doing or why. I've found, while studying the video tutorials, that I needed something that could fill in the blanks. So far I'm really enjoying the book...wishing it would be just a little bit more descriptive for an absolute beginner like me, but I've really got no complaints. I think this would be a good book for anyone. i enjoy reading it.
(Review Data Last Updated: 2008-07-29 07:46:18 EST)
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| 07-18-08 | 5 | 1\1 |
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I think "Learning Actionscript 3.0" by Rich Shupe and Zevan Rosser is an excellent resource and I recommend it highly. I am a programmer, and have enjoyed reading it. It is organized well and covers a lot of useful information for Flash designers.
I debated buying it, since there are a lot of references to Actionscript 3.0 on the Internet. However, Schupe and Rosser really do a good job of teaching the new Actionscript, using many examples that readers can download. The transition from Actionscript 2.0 to 3.0 can be daunting for people. That's why a resource like this one can be appreciated. It starts out with fundamental concepts, then builds on them sequentially. "Learning Actionscript 3.0" is a very good addition to a programmer's library. (Review Data Last Updated: 2008-07-27 07:41:22 EST)
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| 07-09-08 | 1 | 1\3 |
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I just hate trying to learn from a book that has errors! Is it that hard to get someone to check a book before releasing it? First of all, many of the example files that are available for download are named different than the book says they are. A lot of the code in the exercises doesn't even work! I spent hours unsuccessfully trying to do one of the exercises before I realized the code was incorrect. I had to sort through the misnamed example files and get the correct code, that should have been in the book. O'REILLY is getting worst and worst.
(Review Data Last Updated: 2008-07-19 05:51:41 EST)
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| 06-16-08 | 5 | 1\1 |
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This is, quite simply, one of the best books I have ever read concerning the topic of Actionscript. As an Adobe Instructor in the discipline of Flash, I often find myself looking for books as suggestive reading for new learners. This book has now become my #1 choice for professionals looking to quickly learn Actionscript 3 from the ground up.
For years Colin Moock has set the standard for Actionscript learning with his Essential Guides to Actionscript. The wonderful thing about Learning Actionscript 3.0 is that it is openly and largely based on Colin Moock's titles. The benefit to choosing Learning Actionscript 3 is that Rich Shupe and Zevan Rosser realized the advanced technical nature of Colin Moock's titles. They also realized how potentially difficult this may be for professionals with no prior experience. It was through this realization that they delivered a book that was as thorough in coverage as Moock's but as easy to read as Harry Potter! (Review Data Last Updated: 2008-07-10 23:54:12 EST)
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| 06-12-08 | 5 | 1\1 |
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I pre-ordered this book before it was even out in the bookstores about 7 months ago. I was an intermediate ActionScript 2 developer before making the jump to ActionScript 3. What a difference in the language, but most importantly the book makes light of all of that in way thats very easy to understand. Its the perfect book for a beginner, it teaches you a lot of procedural programming but also wraps everything you do nicely into Object Oriented Programming. Its not overwhelming by any means, I have already recommended this book to all of my friends! There is also a great companion website for the book and the authors tend to reply to comments that you make on the site. Ive read the book straight through 3 times already, its by far my favorite book for Flash. And it's really unlike other beginner books, its on an island of its own. This is how all newbie books should be written!
(Review Data Last Updated: 2008-06-17 07:26:35 EST)
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| 06-05-08 | 5 | 1\1 |
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Learning Actionscript 3.0 is just what the doctor ordered for people looking to start at ground zero with actionscript 3.0. I also purchased "Essential Actionscript" and "Actionscript 3.0 Cookbook". Both are very good reference books but I was a bit lost being an extreme nuubie.
Learning Actionscript 3.0 really helped me "UNDERSTAND" the basics on how to set things up and how and why things do what they do. I consider this an essential purchase if your just picking up actionscript 3.0. (Review Data Last Updated: 2008-06-13 07:30:28 EST)
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| 05-25-08 | 4 | 1\1 |
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This book is well written, uses understandable examples, and is quite easy to work through. If you're new to Actionscript, or if you're a carryover from 2.0, this book is well worth the time and money.
(Review Data Last Updated: 2008-06-06 07:27:42 EST)
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| 05-21-08 | 5 | 1\3 |
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BUY THIS BOOK
Even if you already own a more advanced or more confusing book THIS is the book to pick up to learn Action script Its is very well layed out with nice color images With very clear explanations of concepts The Companion website is a really great resource too If you want to learn Action script (or teach it) this is one of the books you need on your shelf I simply cannot recommend it highly enough (Review Data Last Updated: 2008-05-26 07:27:38 EST)
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| 05-21-08 | 5 | 2\4 |
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It's the best book available for learning AS3 if you're a raw beginner like I am. I've been struggling, but this is the only book that provided me with explanations I could understand, plus all the fla files are provided, and that is a tremendous help. I have tried the other learning sources, including the lessons on [...], and this book helped me the most.
(Review Data Last Updated: 2008-05-26 07:27:38 EST)
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| 05-15-08 | 5 | 1\1 |
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I haven't get to the end yet, but until now, I love this book, is really nice to read, the authors can explain complex matters so easily and just bring a big light over aspects that where dark to me before this book.
I am being able to understand so clearly the new concepts of actionScript 3.0 and use what they teach in real life projects. If you want to learn easily, then this is your book. This is the opinion of a graphic designer who has been just playing with actionScript 2.0 for long time, but never was able to understand clearly the Class concept, now, after this book I can, and I have to :) Great teachers are the authors, thank you Rich Shupe and Zevan Rosser! (Review Data Last Updated: 2008-05-21 07:31:31 EST)
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| 05-15-08 | 4 | 1\1 |
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I subscribe to [...] which is one of the best investments I have ever made. They have video tutorials on all sorts of software and subjects, among other things ActionScript 3.
I find the book "Learning ActionScript 3.0: A beginner's guide" to be an excellent complement to the Lynda videos. The book covers some basic AS concepts such as loops and conditional statements and progresses into Classes etc. It covers video, audio and the stuff that you need to get started with AS3. The only bad thing is that there are some minor errors in the code, but there is a accompanying website that gives you the corrections. It is hard to let go of the book and it joins me to bed, to my girlfriend's dismay. (Review Data Last Updated: 2008-05-21 07:31:31 EST)
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| 05-15-08 | 4 | 1\1 |
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This is probably close to the best book on Actionscript 3.0 I've come across and although I'm relatively new to Actionscript in general, it has helped me tremendously. It's well organised, well explained and has coloured code examples which really makes sense. I'd say beginners with a little knowledge would find this book invaluable, and even the pros could learn a thing or two. I'm a tough critic and 4 stars is a great score from me :)
(Review Data Last Updated: 2008-05-21 07:31:31 EST)
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| 04-18-08 | 1 | 4\6 |
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First, please note that many of the 5-star reviews are written by experienced Flash professionals, who already have actionscript expertise -- and that makes them poor judges of how clear this book will be to a beginning audience.
The book is explicitly written for beginners, but the authors often have a poor grasp on what readers know. On one page they start talking about "trapping" events. What does that mean? Who knows? I have a good math background, so I was able to decipher the math chapter, but it contains explanations like, "A radian is the angle of a circle subtended by an arc along its circumference that is the length of the circle's radius (hence the name, radian)." What's the point of writing a sentence like that? Will it be understood by anyone who doesn't already know what a radian is? Has a math newbie even ever heard the word "subtend"? This casual use of undefined jargon happens in every chapter. Also, sometimes they're just wrong. They say that a ball moving 4 pixels to the right and 4 pixels down per second will have a velocity of 4 pixels per second in a south southeast direction. No. The Pythagorean theorem (which they explain, badly, in the next section), says the ball will be moving more than 5.6 pixels per second. And the direction is southeast. The book really is full of typos, and they're not all caught in the errata. The only way to know if the code is correct is to to go the website and download the code being discussed in the book. The files you download will have the correct code (though before you check the code, as you're reading the book you're thinking, "Do I not understand, or is this code wrong?") Unfortunately, the book sometimes refers to these files by the wrong name, so you have to figure out which file to open. That's really inexcusable -- how hard would it be for the authors to go to their own website and correctly name the files? Another random, infuriating example of the book's sloppiness: on page 144, the authors state a line of code "g.curveTo(275, 0, 400, 100);". In the context of the chapter, the hardest part of this code to understand is the "275, 0" and it's the one part they don't bother to explain! And as long as I'm ranting (I just threw the book down to come and write this), the authors often put unnecessary lines into the code. I'm left trying to figure it out, wondering, "Why did they put that there? Is it necessary?" so I try the code without the extra material, and it still works fine. But the authors never explain why it's there, so while you're trying to learn to read actionscript, wanting to understand the importance of each line and its relationship to the rest of the example, you're thinking, "Am I just missing the importance of this line? Or does it have no importance?" Learners shouldn't be left to wonder those things! It's a maddening book, full of unexplained terminology (I just found the phrase, "dedicated canvas"; huh?), incomplete explanations, bloated code, and many, many errors. (Review Data Last Updated: 2008-05-20 00:31:50 EST)
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| 04-18-08 | 1 | 3\5 |
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First, please note that many of the 5-star reviews are written by experienced Flash professionals, who already have actionscript expertise -- and that makes them poor judges of how clear this book will be to a beginning audience.
The book is explicitly written for beginners, but the authors often have a poor grasp on what readers know. On one page they start talking about "trapping" events. What does that mean? Who knows? I have a good math background, so I was able to decipher the math chapter, but it contains explanations like, "A radian is the angle of a circle subtended by an arc along its circumference that is the length of the circle's radius (hence the name, radian)." What's the point of writing a sentence like that? Will it be understood by anyone who doesn't already know what a radian is? Has a math newbie even ever heard the word "subtend"? This casual use of undefined jargon happens in every chapter. Also, sometimes they're just wrong. They say that a ball moving 4 pixels to the right and 4 pixels down per second will have a velocity of 4 pixels per second in a south southeast direction. No. The Pythagorean theorem (which they explain, badly, in the next section), says the ball will be moving more than 5.6 pixels per second. And the direction is southeast. The book really is full of typos, and they're not all caught in the errata. It's necessary to go the website and download the code being discussed in the book. The files you download will have the correct code (though before you check the code, as you're reading the book you're thinking, "Do I not understand, or is this code wrong?") Unfortunately, the book sometimes refers to these files by the wrong name, so you have to figure out which file to open. That's really inexcusable -- how hard would it be for the authors to go to their own website and correctly name the files? Another random, infuriating example of the book's sloppiness: on page 144, the authors state a line of code "g.curveTo(275, 0, 400, 100);". In the context of the chapter, the hardest part of this code to understand is the "275, 0" and it's the one part they don't bother to explain! And as long as I'm ranting (I just threw the book down to come and write this), the authors often put unnecessary lines into the code. I'm left trying to figure it out, wondering, "Why did they put that there? Is it necessary?" so I try the code without the extra material, and it still works fine. But the authors never explain why it's there, so while you're trying to learn to read actionscript, wanting to understand the importance of each line and its relationship to the rest of the example, you're thinking, "Am I just missing the importance of this line? Or does it have no importance?" Learners shouldn't be left to wonder those things! It's a maddening book, full of unexplained terminology (I just found the phrase, "dedicated canvas"; huh?), incomplete explanations, bloated code, and many, many errors. (Review Data Last Updated: 2008-05-19 07:25:39 EST)
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| 04-18-08 | 3 | 4\6 |
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First, please note that many of the 5-star reviews are written by experience Flash professionals, who already have experience with actionscript concepts -- and that makes them poor judges of how clear this book will be to a beginning audience.
The book is explicitly written for beginners, but the authors don't always have a good grasp on what readers know. On one page they start talking about "trapping" events. What does that mean? Who knows? Elsewhere, in a discussion of "properties" they throw in the term "elements." Are these terms synonymous or different? They write, "all three results could potentially execute" when they mean, "any one of the three results could potentially execute." They start throwing around the terms "parent" and "child" without defining them. It gets better as you go along, but it's pretty rough going, especially at the beginning. These expert authors should have had a complete novice review their book for language and clarity. (Review Data Last Updated: 2008-05-12 07:34:48 EST)
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| 04-18-08 | 3 | 4\6 |
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The book is explicitly written for beginners, but the authors don't always have a good grasp on what readers know. On one page they start talking about "trapping" events. What does that mean? Who knows?
Elsewhere, in a discussion of "properties" they throw in the term "elements." Are these terms synonymous or different? They write, "all three results could potentially execute" when they mean, "any one of the three results could potentially execute." They start throwing around the terms "parent" and "child" without defining them. It gets better as you go along, but it's pretty rough going, especially at the beginning. These expert authors should have had a complete novice review their book for language and clarity. (Review Data Last Updated: 2008-05-15 07:23:27 EST)
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| 04-10-08 | 5 | 1\2 |
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After reading the other reviews I decided to give this book a try and I don't regret it.
(Review Data Last Updated: 2008-04-19 07:26:12 EST)
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| 04-09-08 | 3 | 0\2 |
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I'm surprised a book by O'Reilly was released with this many typos. I've been going through it and typing the tutorials that were new material for me. The amount of mistakes is just unacceptable, especially that many times it happens in code. The code is correct in the examples from their web site which begs the question, why didn't they just cut and paste it from the WORKING examples? The errata on their web site has a few of the mistakes but I've found many more.
Anyway, apart from the ridiculous number of typos it is a pretty good book. I don't think its the be-all Flash book like some people on here that have been raving, but it is a good stepping stone book to learning some OOP. Its very practical and eases you from timeline code into classes. Most Flash books seem to go all timeline or all OOP, so good job to them for understanding their audience. Another knock I have is that in many examples they try to show you additional techniques apart from the main thing they are trying to illustrate. Normally I would applaud this because you just learn more, but too often here it just confuses. My last issue with the book is that it sometimes fails to explain an important element of code or give you a really vague explanation, even if that is the purpose of the exercise! Personally I want to know why I'm typing every line in so I can be more flexible when I write my own code, as opposed to blindly memorizing and hoping I remember it when I need it. All in all, you won't go wrong with this one, but it is by no means perfect. It could've been great. Its not. But its still good and worth a purchase. (Review Data Last Updated: 2008-04-19 07:26:12 EST)
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| 04-09-08 | 3 | (NA) |
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I'm surprised a book by O'Reilly was released with this many typos. I've been going through it and typing the tutorials that were new material for me. The amount of mistakes is just unacceptable, especially that many times it happens in code. The code is correct in the examples from their web site which begs the question, why didn't they just cut and paste it from the WORKING examples? The errata on their web site has a few of the mistakes but I've found many more.
Anyway, apart from the ridiculous number of typos it is a pretty good book. I don't think its the be-all Flash book like some people on here that have been raving, but it is a good stepping stone book to learning some OOP. Its very practical and eases you from timeline code into classes. Most Flash books seem to go all timeline or all OOP, so good job to them for understanding their audience. One other knock I do have is that in many examples they try to show you additional techniques apart from the main thing they are trying to illustrate. Normally I would applaud this because you just learn more, but too often here it just confuses. All in all, you won't go wrong with this one, but it is by no means perfect. It could've been great. Its not. But its still really good. (Review Data Last Updated: 2008-04-09 15:45:32 EST)
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| 04-04-08 | 5 | (NA) |
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Any computer library strong in web development titles in general and ActionScript in particular will want the beginner's guide to Flash, LEARNING ACTIONSCRIPT 3.0. It's an excellent introduction which also lends well to classroom use and assignment, covering all the basics of how ActionScript and Flash work and surveying logic, content, transferring projects to ActionScript, waveform visualization, loading HTML and more. Chapters offer hands-on exercises to reinforce skills building learning and also pair well with a companion web site offering material for all the exercises plus test quizzes. ActionScript learners will find it an essential - and surprisingly easy - reference.
Diane C. Donovan California Bookwatch (Review Data Last Updated: 2008-04-09 15:45:32 EST)
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| 03-29-08 | 3 | 1\2 |
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I'm plugging away with Learning ActionScript because I can see how it's capable of amazing things, and I have been using Flash for a little while.
However this book is written using the kind of language that seems simple to a programmer and obscure to the rest of us - a lot of what is written I simply can't fathom despite frequent re-reading (I'm afraid this probably says more about me than the writers of the book). It's probably best for those who are more familiar with the composition of scripts and want to upgrade to ActionScript 3. Not really a beginners guide. (Review Data Last Updated: 2008-04-05 07:26:31 EST)
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| 03-13-08 | 4 | 2\2 |
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I purchased this book after having gone through Todd Perkins' "ActionScript 3.0". This book was much better. Easy explanations and an all around easier read. The book is divided into VI sections with a total of 15 chapters.
Section I-Getting Started AS overview Core language fundamentals Section II-Graphics and Interactions Properties, Methods, and Events The Display List Timeline Control OOP (Object Oriented Programming) Motion Drawing with Vectors Drawing with Pixels Section III-Text Text Section IV-Sound & Video Sound Video Section V-Input/Output Loading Assets XML and E4X Section VI-Programming Design and Resources Programming Design and Resources This book is great at explaining ActionScript usage within the timeline. I found something to be desired in the code examples in the Sound section. It could have used a few more well-rounded code exerpts. Hopefully, that will change with the next edition. I recommend this book. (Review Data Last Updated: 2008-03-30 07:24:23 EST)
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| 03-06-08 | 4 | (NA) |
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This book is arguably the best on the market for balancing rigorous treatment of ActionScript programming concepts with useful applications. The book is written with a bias toward designers, and is really about using ActionScript to write projects with sound, animation, and interactivity. It certainly provides enough information to produce amusing toys for websites.
The book is one part cookbook, one part beginner's programming reference. The author supplies a lot of information and really does a fine job of teaching the concepts, but the presentation is severely flawed. The author exerts a lot of time and effort developing object-oriented classes for cars and trucks. This leads to discussions of how to program various animations, vector shapes, gradient fills, a color picker, and much more. The trouble is, he never combines these two separate threads into a cohesive project so that we can see how all these ideas fit together to produce a finished product. The OOP example sort of ends, and the author moves on to other topics. Therefore, though the book is good and useful, probably the best of its kind, I can still only give it four stars. (Review Data Last Updated: 2008-03-08 07:50:43 EST)
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| 03-04-08 | 4 | (NA) |
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Very clear writing that makes difficult concepts easier to understand. The content is presented in a logical, straightforward manner that provides the beginning (although not novice) ActionScript developer with what I feel is a solid base on which to build. I've looked at a number of other books that seriously lacked instruction in the fundamentals, but this book doesn't leave out any of the basics. It should be noted, however, that you should have at least a cursory understanding of what variables are, and how functions and loops are written. The only other caveat I could offer is that the source files from the website are already written with complete scripts, and the authors do not spend any time on step by step exercises. The scripting process is explained in detail, but some readers (like me) will find themselves wanting more of a tutorial oriented format. Those readers will benefit from pairing this book with either a class, or a training DVD such as AS3 Essentials from Total Training.
(Review Data Last Updated: 2008-03-13 09:40:33 EST)
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| 03-04-08 | 5 | 1\1 |
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This book is great for learning actionscript 3.0 from zero, or for designers coming from the actionscript 2.0 world. Not only the concepts are well explained in a logical order with practical everyday examples, but also there are many tips for people coming from previous AS versions such as the Stage/stage/root confusions.
It may have less information than other books, but it gives you a general perspective on how things work. I would recommend this book before starting with the more hard coder oriented Essential ActionScript 3.0 (Essential) (Essential) (Review Data Last Updated: 2008-03-13 09:40:33 EST)
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| 02-13-08 | 5 | 6\6 |
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'Learning ActionScript 3.0: A Beginner's Guide' really fills a niche in the ActionScript book market becoming one of the defacto standards for learning this great language. ActionScript has really grown the last couple of years and while there are some books on the market, there hasn't been a great learning tool for new or light developers on how to create good stuff quickly and with less effort. This full color 350+ page book covering 15 chapters of material will you get you up and running, ready to make great ActionScript projects asap.
If you need to learn ActionScript from the ground up or want to improve your skill set, you owe it to yourself to pick up this book. From the basics of using basic programming structures to learning to work with Flash seamlessly, this is simply an outstanding book cover to cover. ***** HIGHLY RECOMMENDED (Review Data Last Updated: 2008-03-04 07:26:24 EST)
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| 02-08-08 | 5 | 2\2 |
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This book is a perfect fit to your designer/developer library. The authors review the important foundations with clear examples. What clearly makes this a standout in the pack is the author's ability to give a clear introduction that would fit both the developer and the design audience. The book is in full color with full code coloring, which is fantastic to see. The accompanying site is also a great help with further explorations and support of the text. If you would like a clear understanding of the fundamentals of ActionScript 3 this is the choice. The book would also make a great text for classroom instruction.
(Review Data Last Updated: 2008-02-14 20:57:54 EST)
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| 02-07-08 | 5 | 2\2 |
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This book was recommended to me by an instructor in a Flash class- and I have to say it was an excellent recommendation. As a designer new to AS and prgramming, things were a little confusing, but this book breaks info down into a non-intimidating format. My experience has been that finding good resources to start the learning prcess for AS3 is difficult, but you'll find a good start here. I'd say that this book spans a beginning to intermediate range and gives a good foundation for further learning.
As a side note, the companion website is excellent, and the authors respond very quickly to inquiries. If you want to learn AS3, and are not sure where to start, this book will get you going in the right direction. (Review Data Last Updated: 2008-02-14 20:57:54 EST)
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| 02-05-08 | 5 | 1\1 |
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Finally a book on ActionScript that is clear, crisply written and easy to follow. This is the book I've been looking for and couldn't find. I finally get it! I've never felt compelled to write a review before, but felt I should take the time after purchasing this book.
I'm a designer who has been trying to learn ActionScript for quite a while. I have a stack of books, but this one is just so much better than anything I've come across. I've often wondered why it has to be so hard. These guys know to write and how to teach. It's all very clear. One of the things I really appreciate about the book is that it is in color. That in itself makes it so much easier to get into and understand. As a visual person it makes a huge difference. The subtitle is "A Beginners Guide" but it is by no means a simple introduction. It is very thorough and covers most of the concepts you will likely ever use. The examples are all very useful and the example code is available for download from their equally well designed website, which also includes additional examples not in the book. They really do an incredible job of showing how everything works together and they do it with economy. No unnecessary words and nothing necessary forgotten. It even make the trigonometry seem easy. Amazing. Not an easy task. If you're a designer or new to ActionScript 3.0, I think this is the best there is. If you combine this with the Actionscript Cookbook, and Moock's Essential Actionscript for reference (after you have completed reading and understanding "Learning Actionscript 3.0") I think you'll have everything you need to solve any ActionScript problem. (Review Data Last Updated: 2008-02-08 07:32:06 EST)
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| 01-15-08 | 5 | 4\4 |
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I am a designer who has read so many books on actionscript, I started dreaming about code in my sleep. What can I say, I'm a designer....I'm visual... Didn't matter how many books I read on the subject....."I didn't really get it". Until this book came along.... This book also made me understand all the other books even more. Worth having a look at! And also I must add, my other recommendation is the Actionscript 3 Bible -Colin Moocks "Essential Actionscript 3" This book goes more into detail, where the other book skims across the surface. Colin is the Actionscript master. (Review Data Last Updated: 2008-02-05 07:31:32 EST)
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| 01-15-08 | 5 | 3\3 |
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I think I have been waiting for this book all of my life. I am a designer who has read so many books on actionscript, I started dreaming about code in my sleep. What can I say, I'm a designer....I'm visual... Didn't matter how many books I read on the subject....."I didn't really get it". Until this book came along.....all I can say is thank god! This book also made me understand all the other books even more. Just buy it! And also buy Colin Moocks "Essential Actionscript 3" it's all you will need. With these two books, you're well on your way to greatness! (Review Data Last Updated: 2008-01-25 08:03:16 EST)
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