Filthy Rich Clients: Developing Animated & Graphical Effects for Desktop Java Applications (Java)
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Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications shows you how to build better, more effective, cooler desktop applications that intensify the user experience. The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing the user experience of the application through more attractive GUIs, dynamic effects that give your application a pulse, and animated transitions that keep your user connected to the logical flow of the application. The book also discusses how to do so effectively, making sure to enrich applications in sensible ways. In-depth coverage includes
Code examples illustrate key concepts, and the book’s companion Web site, http://filthyrichclients.org, includes extensive demos, utility libraries, additional information on related technologies, and more. Informal, fun, and, most of all, useful, this book is great for any developer working with Java to build desktop applications. |
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| 08-14-08 | 5 | 2\2 |
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This book will save you hours of trouble shooting the little things that don't work as intuitively as they should in Java.
I have not found an un-useful idea here. It also shows you how to make your application more efficient (faster). The author has already done the timing tests and offer you the results and the routes you should take. All in all, a fantastic find. (Review Data Last Updated: 2008-11-26 05:37:34 EST)
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| 04-18-08 | 3 | 0\3 |
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I have also enjoyed this book very much. Many of these techniques, such as using of intermediate images, were known to me, but numerous details escaped my attention. For example, using of 'compatible images.' I had no idea that this notion exists. I also enjoyed the timing experiments with wait and disclosure of its granularity. Their description of Animators is probably the best and most comprehensive of everything what I saw so far, its a real value-add for me.
I will not repeat the positive accolade summarized here by others, I have one very substantial objection, which is really well summarized in the title used by someone else's comment: "Practice what you preach." The book preaches performance, efficiency and style, and yet the authors implement some enormous convoluted scheme around their own code sniplets! Of course, interested in all the timings and performance of the examples, I wanted to run and watch them. And... I failed at first. I have spend, or wasted rather if you so want, a lot of time in an attempt to achieve this goal. This sounds so easy nowadays to provide Webstart Java, or merely to deliver some *.java or *.class files, separate or in a *.jar archive. Not so for Chet and Romain: Their own web page claims that you can download a plugin for Net-Beans and run the examples. Net Beans has proven to be a product, a specific development environment, with which you may or may not be familiar. I never used it and I cannot operate it. Nor am I interested in learning it, being perfectly happy with my own Java setup. But be it as it may, I installed it in the hope to run these demos. It flooded my disk with some 125Mbytes and thousands of files, the usual mayhem, but we have now Terabytes at home, don't we? I also downloaded the plugin, and started to click around to get anything running. Lost in unfamiliar windows and menus I found nothing, no way to start any demo. I must be getting old. My rusty PhD Dr.Evil brain is too stubborn to crack usage of NetBeans, I failed the IQ test. All right than, I give up. Lets download the source code, run javac and be happy. What can be so difficult, wouldn't you think Minime? Nope! The adventure has just begun!! Click on Chapter 2, Swing Rendering Fundamentals. You will get an archive frc-chapter2.zip, in which root directory is no Java code at all. I see merely two folders and two empty files with the same name. On a hunch, step down into the directory SwingRenderingFundamentals, only to find another set of folders and a set of empty files, each with the same name like one of the directories. On a hunch lets step down into HighlightedButton, where we find a bunch of alien looking files and 3 more directories, with you guessed it, 3 more empty files carrying the names of these directories. Among them is build.xml. XML eh? Hmm... what do I do with that? None of my systems can do anything with XML, this book is not about XML, I do not need to use XML, do I? It's a practitioners book about a specific aspect of Java. I would be happy to stay with "javac" and "java" only, please. On several places I see a directory called CVS, this may or may not be a name of some source code managing tool. For example, a CVS directory (accompanied again by an empty file with the same name) contains 3 files. Each seem to have some generated content, like this file called Entries: /HighlightedButton.java/1.1/Tue May 01 22:48:46 2007/-ko/ Hm... It most probably serves a project tool of a sort. But how this relate to the book and to the task at hand? But one directory name is "src". Source, hurray, the treasury hunt might be close to an end! Indeed, this is how you can 'fish' for Java files, best done with a script of a sort to copy all java files into one single place. You will be fine, most of them do not has any package specification corresponding to the directory they were found in. Once you get these files filtered out, you will even find among them Java files containing mere 2-3 lines of code, accompanied by the monster 30-lines Sun copyright node. Vive la lawyers! Equally convoluted is the way to access these files on Java.net. In a hope for an easy one-click demo, boy I am a lazy spoiled individual, and not willing to give up just yet, I registered an account with Java.net and dived into filthyrichclients.dev.java.net, only to find the same convoluted way of keeping here and there a Java file among a forest of directories and sidecar files. Here however, I got finally educated that CVS is a repository system, and the web pages provide some comprehensive help in its use. Please do not take me wrong: I do not want dismiss usability of any tool, like NetBeans or CVS, but pardon me, I was happy with my setup. "If it isn't broken, do not fix it," I do not need to get hundreds of megabytes of some unrelated software in order to find a few demo lines of Java, do I? Authors of a book teaching practitioners in minimality of algorithmic and best application of a graphical API, claiming to provide code examples of merit, should be focussed strictly on the implementation of just such philosophy, and not on their tools. A use of a language like Java can be explained and demo'ed using strictly the Java compiler and its own Java Virtual Machine. Compare this convoluted delivery with other Sun Java tutorials and their one-click demos. I hope that the authors would use "find" of their vast repositories of files to make a tiny set of *.java files, maybe even of class files. That would be all what a reader would need. (Review Data Last Updated: 2008-08-15 05:35:59 EST)
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| 03-31-08 | 5 | (NA) |
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To push java's ui capabilities has in the past been a bit of a struggle due to the many ways of dealing with Swing, repaints, events, animation etc. This book is an absolute life saver in terms of presenting a unified best practice strategy for everything a ui developer would wish to do in java. It creates very simple applications with solid explanations of what the code is doing, from the low level to the high level. It is also written in a very personable style and the book moves easily and logically through the related material. I wish I had read this book 4 years ago.
(Review Data Last Updated: 2008-04-17 01:35:14 EST)
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| 02-28-08 | 3 | 0\7 |
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I want client-side java very much to succeed, especially now that it is open source, but the java.com site itself uses flash instead of applets, and the first author of this book no longer even works for Sun on java stuff - he now works on Adobe Flex:
http://graphics-geek.blogspot.com/2008/02/what-hello-world.html (Review Data Last Updated: 2008-03-31 19:35:34 EST)
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| 12-08-07 | 5 | 0\1 |
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This book is fantastic - so many tips and tricks that I was unaware of. I want more!! I hope a sequel is in the making!! Check it out!! You won't be disappointed!!
(Review Data Last Updated: 2008-02-19 10:21:58 EST)
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| 12-07-07 | 5 | 1\2 |
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This book is fantastic - so many tips and tricks that I was unaware of. I want more!! I hope a sequel is in the making!! Check it out!! You won't be disappointed!!
(Review Data Last Updated: 2008-02-20 21:31:44 EST)
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| 12-02-07 | 5 | (NA) |
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Libraries that cater to Java programmers will find an excellent guide in FILTHY RICH CLIENTS, which refers to rich applications that teach how to build better, more effective desktop applications that enhance user experiences. Graphical and animated effects are the focus here, with a bow to performance: chapters teach how to create, customize and translate special effects with Filthy Rich Clients and come from a client architect of a Java group at Sun Microsystems. Any advanced programming collection needs this.
(Review Data Last Updated: 2007-12-08 07:54:01 EST)
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| 10-10-07 | 5 | 0\2 |
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This is a very good book. It can enlighten even your basic knowledge
about java 2d drawing and swing. It is not a book for beginners. If you love swing/java2d this is the book for you! (Review Data Last Updated: 2007-12-03 10:57:47 EST)
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| 10-05-07 | 5 | 0\1 |
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This very practical book is full of usefull tips to create your own filthy rich client. Definately worth reading!
(Review Data Last Updated: 2007-10-11 03:00:10 EST)
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| 08-22-07 | 5 | 6\6 |
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This is one of those "fun books" on Java that you used to see so much of in the 90's but are pretty much no longer written. This book is about building better desktop applications that employ interesting graphical and animated effects. This book was meant to be worked through from beginning to end, although if you are already familiar with the technology that does not mean you can't skip around. The book has plenty of code and some math. However, as in the example in the section on morphing, the book does not try to get into heavy-duty math. If there are open source libraries that do the trick, as there are in the case of morphing effects, the authors refer you to that library. They do explain math if all it involves is something on the level of fairly simple matrix algebra - blurring for example. The book is not a primer on Swing. It assumes the reader has experience in that area. However, some of the touchier aspects of Swing that may not be self-evident to even experienced Swing programmers are explained in the first couple of chapters of the book. In particular, the authors do a pretty good job of explaining how Swing and Java 2D work together, which is hard to find in books and even in online tutorials. Obviously, there is lots of code involved in such a book, and although there are snippets in the book to the point that you can understand what's going on, you'll want to go to the book's website at O'Reilly & Associates and download the whole thing so you can study it and play with it. The book is divided into four parts as follows:
Part I - Graphics and GUI Fundamentals Not a fundamental tutorial on building GUI's in Java, it points out the stuff you need to get up to speed with the APIs and techniques that later parts of the book build upon. Chapter 1. Desktop Java Graphics APIs: Swing, AWT, and Java 2D Abstract Window Toolkit (AWT); Java 2D; Swing; Chapter 2. Swing Rendering Fundamentals Events; Swing Painting; Swing Rendering; Double-Buffering; Threading; Chapter 3. Graphics Fundamentals Java 2D; Rendering; Chapter 4. Images Image Types; BufferedImage; Image Scaling; Chapter 5. Performance Use the Clip; Compatible Images; Managed Images; Intermediate Images; Optimal Primitive Rendering; Benchmark ;Command-Line Flags; Part II - Advanced Graphics Rendering Continues looking at Java 2D and Swing. The first pat talks about composites, gradients, and image processing support in Java. The second part talks about Swing components that support graphical applications - the glass pane, layered panes, and the repaint manager. Chapter 6. Composites AlphaComposite; AlphaComposite: The 12 Rules; Creating and Setting Up an AlphaComposite; Common Uses of AlphaComposite; Issues with AlphaComposite; Create Your Own Composite; Summary; Chapter 7. Gradients Two-Stops Linear Gradient; Special Effects with Regular Gradients; Multistops Linear Gradient; Radial Gradient; Optimizing Gradients; Chapter 8. Image Processing Image Filters; Processing an Image with BufferedImageOp;AffineTransformOp; ColorConvertOp; ConvolveOp; LookupOp; RescaleOp; Custom BufferedImageOp; A Note about Filters Performance; Summary; Chapter 9. Glass Pane Painting on the Glass Pane; Blocking Input Events; Chapter 10. Layered Panes; Using Layered Pane Layers; Ordering Components within a Single Layer; Layered Panes and Layouts; Alternative to JLayeredPane with Layouts; Chapter 11. Repaint Manager When Swing Gets Too Smart; Meet the RepaintManager; A Reflection on RepaintManager; Summary; Part III - Animation Discusses the basics of animation in Java and the existing facilities in the core language that make it possible. Covers the Timing Framing library that simplifies Java animation. Chapter 12. Animation Fundamentals It's About Time; Fundamental Concepts; Timing (and Platform Timing Utilities); Resolution; Animating Your Swing Application; Summary; Chapter 13. Smooth Moves Background: Why Does My Animation Look Bad?; What Makes Animations Choppy, and How to Smooth Them Out; SmoothMoves: The Demo; Summary; Chapter 14. Timing Framework: Fundamentals Introduction; Core Concepts; Interpolation; Summary; Chapter 15. Timing Framework: Advanced Features Triggers; Property Setters; Summary; Part IV - Effects Effects are only possible after you really understand parts one through three. Individual effects are covered and explained in detail if not overly mathematically complex. The section ends by showing how an example graphically rich client might be developed from beginning to end. Chapter 16. Static Effects Blur; Reflection; Drop Shadows; Highlights; Sharpening; Summary; Chapter 17. Dynamic Effects Motion; Fading; Pulse; Spring; Morphing; Summary; Chapter 18. Animated Transitions Animating Application State Segues; Animated Transitions: The Library ;Animated Transitions: Under the Hood, or How Do You Get Swing to Do That?; Summary; Chapter 19. Birth of a Filthy Rich Client Workflow Paper Design; he Vision; Screen Paper Design; Mockup; From Mockup to Code; But I'm Not an Artist; Choosing Nice Colors; Read Design Books; Summary; Overall, this is a very interesting book full of useful information both language-wise and effects-wise that I highly recommend. (Review Data Last Updated: 2007-09-07 07:39:57 EST)
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| 08-22-07 | 5 | 8\9 |
| Reviewer | Permalink | ||||||||||||||||||||||||
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This is one of those "fun books" on Java that you used to see so much of in the 90's but are pretty much no longer written. This book is about building better desktop applications that employ interesting graphical and animated effects. This book was meant to be worked through from beginning to end, although if you are already familiar with the technology that does not mean you can't skip around. The book has plenty of code and some math. However, as in the example in the section on morphing, the book does not try to get into heavy-duty math. If there are open source libraries that do the trick, as there are in the case of morphing effects, the authors refer you to that library. They do explain math if all it involves is something on the level of fairly simple matrix algebra - blurring for example. The book is not a primer on Swing. It assumes the reader has experience in that area. However, some of the touchier aspects of Swing that may not be self-evident to even experienced Swing programmers are explained in the first couple of chapters of the book. In particular, the authors do a pretty good job of explaining how Swing and Java 2D work together, which is hard to find in books and even in online tutorials. Obviously, there is lots of code involved in such a book, and although there are snippets in the book to the point that you can understand what's going on, you'll want to go to the book's website at O'Reilly & Associates and download the whole thing so you can study it and play with it. The book is divided into four parts as follows:
Part I - Graphics and GUI Fundamentals Not a fundamental tutorial on building GUI's in Java, it points out the stuff you need to get up to speed with the APIs and techniques that later parts of the book build upon. Chapter 1. Desktop Java Graphics APIs: Swing, AWT, and Java 2D Abstract Window Toolkit (AWT); Java 2D; Swing; Chapter 2. Swing Rendering Fundamentals Events; Swing Painting; Swing Rendering; Double-Buffering; Threading; Chapter 3. Graphics Fundamentals Java 2D; Rendering; Chapter 4. Images Image Types; BufferedImage; Image Scaling; Chapter 5. Performance Use the Clip; Compatible Images; Managed Images; Intermediate Images; Optimal Primitive Rendering; Benchmark ;Command-Line Flags; Part II - Advanced Graphics Rendering Continues looking at Java 2D and Swing. The first pat talks about composites, gradients, and image processing support in Java. The second part talks about Swing components that support graphical applications - the glass pane, layered panes, and the repaint manager. Chapter 6. Composites AlphaComposite; AlphaComposite: The 12 Rules; Creating and Setting Up an AlphaComposite; Common Uses of AlphaComposite; Issues with AlphaComposite; Create Your Own Composite; Summary; Chapter 7. Gradients Two-Stops Linear Gradient; Special Effects with Regular Gradients; Multistops Linear Gradient; Radial Gradient; Optimizing Gradients; Chapter 8. Image Processing Image Filters; Processing an Image with BufferedImageOp;AffineTransformOp; ColorConvertOp; ConvolveOp; LookupOp; RescaleOp; Custom BufferedImageOp; A Note about Filters Performance; Summary; Chapter 9. Glass Pane Painting on the Glass Pane; Blocking Input Events; Chapter 10. Layered Panes; Using Layered Pane Layers; Ordering Components within a Single Layer; Layered Panes and Layouts; Alternative to JLayeredPane with Layouts; Chapter 11. Repaint Manager When Swing Gets Too Smart; Meet the RepaintManager; A Reflection on RepaintManager; Summary; Part III - Animation Discusses the basics of animation in Java and the existing facilities in the core language that make it possible. Covers the Timing Framing library that simplifies Java animation. Chapter 12. Animation Fundamentals It's About Time; Fundamental Concepts; Timing (and Platform Timing Utilities); Resolution; Animating Your Swing Application; Summary; Chapter 13. Smooth Moves Background: Why Does My Animation Look Bad?; What Makes Animations Choppy, and How to Smooth Them Out; SmoothMoves: The Demo; Summary; Chapter 14. Timing Framework: Fundamentals Introduction; Core Concepts; Interpolation; Summary; Chapter 15. Timing Framework: Advanced Features Triggers; Property Setters; Summary; Part IV - Effects Effects are only possible after you really understand parts one through three. Individual effects are covered and explained in detail if not overly mathematically complex. The section ends by showing how an example graphically rich client might be developed from beginning to end. Chapter 16. Static Effects Blur; Reflection; Drop Shadows; Highlights; Sharpening; Summary; Chapter 17. Dynamic Effects Motion; Fading; Pulse; Spring; Morphing; Summary; Chapter 18. Animated Transitions Animating Application State Segues; Animated Transitions: The Library ;Animated Transitions: Under the Hood, or How Do You Get Swing to Do That?; Summary; Chapter 19. Birth of a Filthy Rich Client Workflow Paper Design; he Vision; Screen Paper Design; Mockup; From Mockup to Code; But I'm Not an Artist; Choosing Nice Colors; Read Design Books; Summary; Overall, this is a very interesting book full of useful information both language-wise and effects-wise that I highly recommend. (Review Data Last Updated: 2007-10-06 07:41:43 EST)
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