The Toy and Game Inventor's Handbook
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| The Toy and Game Inventor's Handbook | |||||||||||||||||||||||||||||
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The toy industry is a 30 billion dollar-a-year business. It's also the last frontier for aspiring independent inventors, with an annual new product turnover of 60 percent and plenty of opportunities for the creative mind. Here, one of the most recognized and successful toy and game inventors in the business teams up with the former head of research and development at Hasbro to bring clear, comprehensive information to aspiring toy and game inventors...who just might bring us the next hula hoop!
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| 11-03-07 | 1 | 0\1 |
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This book is dry, slow, and dull. It has some (possibly) useful information here and there, but you'll never get to it without falling asleep first or possibly skipping over it in your haste get to the next chapter. Most of the first few chapters talk about people who are cooler than you. Gee don't you wish you were cool? You can be, too! The rest of the book goes on to list things that you either:
a) already know b) could have found on Google If you don't know how to make toys and games this book will not tell you how. If you are making games and/or already know how, then this book will bore you to tears. If you can get a used copy for cheap, I'd say go for it. Otherwise it's two thumbs down. (Review Data Last Updated: 2008-05-09 07:28:04 EST)
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| 01-29-07 | 1 | 1\2 |
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I was very dissappointed in this book. It seemed the author's intent was to discourage any competition in his market. Other books like The Complete Idiot's Guide to Cashing in On Your Inventions and The Inventor's Bible: How to Market and License Your Brilliant Ideas were much much better.
(Review Data Last Updated: 2007-12-15 04:05:08 EST)
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| 01-28-07 | 1 | (NA) |
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I was very dissappointed in this book. It seemed the author's intent was to discourage any competition in his market. Other books like The Complete Idiot's Guide to Cashing in On Your Inventions and The Inventor's Bible: How to Market and License Your Brilliant Ideas were much much better.
(Review Data Last Updated: 2007-04-10 10:12:06 EST)
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| 11-20-03 | 5 | 18\18 |
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Being a game inventor for over 25 years, I felt like I was reading my biography as I read this book. It is totally honest about the chances of selling a game to a game company (I don't do toys). However, it is also valid as it relates the stories of inventors regarding the satisfaction and passion the we derive from the creative process. It is well written and enjoyable to read.
(Review Data Last Updated: 2007-12-15 04:05:08 EST)
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| 11-19-03 | 5 | 16\16 |
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Being a game inventor for over 25 years, I felt like I was reading my biography as I read this book. It is totally honest about the chances of selling a game to a game company (I don't do toys). However, it is also valid as it relates the stories of inventors regarding the satisfaction and passion the we derive from the creative process. It is well written and enjoyable to read.
(Review Data Last Updated: 2007-01-28 23:27:58 EST)
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| 10-20-03 | 5 | 8\10 |
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The authors take you into the innermost sanctum of the toy industry through colorful, informative interviews that span dozens of subject areas. The toy industry at its rip-roaring, zany, zappy best. All other books I have read about licensing concepts to toy companies pale when compared to this work. This is the book of record.
Joel, Danbury, CT (Review Data Last Updated: 2007-12-15 04:05:08 EST)
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| 10-02-03 | 5 | 6\7 |
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The Toy and Game Inventor's Handbook gave me instant erudition about the arcane world of marketing and licensing inventions. Thanks to this book I have more poise, confidence and a sense of security when I approach potential licensees.
Before you buy this book, get a few highlighters because you will want to mark all the gems of knowledge the authors unselfishly share with readers. Roz (Review Data Last Updated: 2006-07-07 16:29:40 EST)
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| 09-20-03 | 5 | 14\14 |
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I wouldn't call myself an inventor by any stretch of imagination but I did come up with a new toy idea that has become a big hit via word of mouth. I wanted to submit it to some toy companies for review and had no idea how to do so. I purchased this book looking for direction on how to submit ideas, look for patent information, industry contacts, etc. This book offers it all. It has been a great resource for getting me started in some sort of direction and the amazing thing is one of the authors gives you his email address and was very responsive to my questions.
(Review Data Last Updated: 2007-12-15 04:05:08 EST)
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| 09-01-03 | 5 | 7\8 |
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You can have track and a train, but without an engineer you're going nowhere. Richard and Ron are experienced engineers who take their readers on a diesel-powered trip through toy land, visiting all the way stations critical to the commercialization of playthings.
� The currency of this book�comes in the form of�quotes from over 150 successful independent inventors, company executives, brokers, sales reps�and others that power and drive the toy business. Nothing in the book is theoretical. It is based upon their hands-on, empirical experiences. It is state-of-the-art. � I have lots of great ideas. This book�has already started�to open up opportunities for me just as the railroads opened vast regions of our nation to settlement and trade. �--Martin Brown, San Francisco, CA (Review Data Last Updated: 2006-06-27 19:50:31 EST)
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| 09-01-03 | 5 | 7\8 |
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You can have track and a train, but without an engineer you're going nowhere. Richard and Ron are experienced engineers who take their readers on a diesel-powered trip through toy land, visiting all the way stations critical to the commercialization of playthings.
ý The currency of this bookýcomes in the form ofýquotes from over 150 successful independent inventors, company executives, brokers, sales repsýand others that power and drive the toy business. Nothing in the book is theoretical. It is based upon their hands-on, empirical experiences. It is state-of-the-art. ý I have lots of great ideas. This bookýhas already startedýto open up opportunities for me just as the railroads opened vast regions of our nation to settlement and trade. ý--Martin Brown, San Francisco, CA (Review Data Last Updated: 2006-07-07 16:29:40 EST)
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| 08-27-03 | 5 | 3\5 |
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Though the title promises (and the book delivers) practical advise on getting your toy and/or game idea on store shelves, THE TOY AND GAME INVENTOR'S HANDBOOK is chock-full of fascinating background on how our favorite playthings came into existence. HIGHLY recommended!
(Review Data Last Updated: 2006-07-07 16:29:40 EST)
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