Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)

  Author:    Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala
  ISBN:    0123737273
  Sales Rank:    262280
  Published:    2007-11-01
  Publisher:    Morgan Kaufmann
  # Pages:    500
  Binding:    Hardcover
  Avg. Rating:    4.0 based on 5 reviews
  Used Offers:    5 from $47.71
  Amazon Price:    $58.75
  (Data above last updated:  2008-10-20 06:39:54 EST)
  
  
Sort customer reviews by:
  
Show All Reviews on Page      Hide All Reviews on Page
   
  
Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
  
                  Reader Reviews 1 - 4 of 4                 
  
  
Review
Date
Review
Rating(5 High)
Review
Helpful
to:
Customer Review Reviewer
Info
Permanent
Link
Reader Reviews Below Sorted by Newest First
09-24-08 2 (NA)
(Hide Review...)  Could be better
Reviewer Permalink
As an OpenGL starter, someone recommended this book to me. I would not, however, recommend it to someone who is a beginner in OpenGL. This is one of those texts that start with a really long discussion about the theory, and then teach the applications at the end. They could have mixed the math stuff along with using the API instead of going through all these math explanations first. In the end, you have already forgotten about the math stuff anyway. They could have also just focused on the differences between ES and the desktop version and leave the theory stuff to other books.
(Review Data Last Updated: 2008-10-20 06:43:50 EST)
07-30-08 5 2\2
(Hide Review...)  Good introduction to mobile 3D graphics programming
Reviewer Permalink

The Mobile 3D Graphics book is a tutorial-type book that helps to understand Mobile 3D APIs, OpenGL ES and M3G. The book was written for graphics application developers, game developers, Java developers, and students.

The book consists of three parts: anatomy of a graphics engine, OpenGL ES, and M3G, each divided into chapters. In each chapter, one aspect of the mobile 3D graphics is discussed (e.g. in the first part of the book, chapters include: low-level rendering, animation, scene management, and performance/scalability). Each chapter discusses the important issues, and sample code segments are provided.

The best features of the book include: its in-depth coverage of the mobile graphics techniques; how to start developing OpenGL ES and M3G application; performance tips and pitfalls; and how to accelerate your code using fixed-point arithmetic; and how to increase performance of Java code. The Web site that complements the book(http://www.graphicsformasses.com) contains code samples and demos.

I found the book to be a good introduction to mobile graphics programming, perhaps the best among mobile 3D graphics programming books. The authors are also among the experts of 3D mobile graphics: they helped to start the OpenGL ES and M3G standardization groups, and actively contributed to development of these standards.

On the flip side, as the other reviewers have said, OpenGL ES 2.0 is not included in this book. But, it will be some time until we will see widespread use of OpenGL ES 2.0 enabled mobile devices. Even then, developers will still be able to use OpenGL 1.x on 2.0 hardware, with appropriate 1.x drivers). So, as of this writing, this is not an outdated book!

Also, a complete case study (e.g. a small OpenGL ES or M3G game, complete with user input, rendering optimization, etc.) would be a very useful addition to the book.
(Review Data Last Updated: 2008-09-26 07:27:15 EST)
07-20-08 4 1\1
(Hide Review...)  Good review book
Reviewer Permalink
I purchased this book primarily for OpenGL on mobile devices. I needed something more specific to Apple's iPhone SDK, however I am glad I went with this more generic book instead. OpenGL is a complex standard and has a long history. After reading this book I understand better what are the various forces at play in the evolution of the standard, the various layers of the system and how they play between themselves. A big relief is that you do not have to understand all of the standard and certainly not use it all. The down side is that you need lots of information to be able to zoom into the specific APIs that make sense for your application.

So while this book is not a theoretical book expect to have to invest some days in it before you start to get some value. This is a reflection of the complexity of the subject treated. I recommend this book if you are interested by OpenGL (or the java equivalent) in the mobile space.

(Review Data Last Updated: 2008-08-10 07:13:05 EST)
05-02-08 5 3\3
(Hide Review...)  An excellent introduction to mobile 3D graphics and mobile graphics APIs
Reviewer Permalink
This book is a must-have for anyone planning to develop interactive 3D graphics applications on mobile devices. The authors are known experts in the field and greatly contributed to the OpenGL ES and M3G standards. Overall, I think the book is a very valuable reference for 3D graphics practitioners who want to get a start on implementing applications for mobile devices. At the same time the book is also well-suited as a text-book accompanying a course on mobile graphics.

The book comprises of three parts. Part I explains general 3D graphics concepts with attention to the specifics of mobile devices. It begins with a general introduction to mobile device technology. After a chapter on important mathematical concepts for 3D graphics, the low-level concepts of a 3D graphics engine like OpenGL ES are explained (what are fragment and vertex operations, how does lighting work, what is texturing etc.). The two subsequent chapters explain high-level concepts for animation (e.g key-frame interpolation, skinning) as well as scene management (e.g. scene graphs). Here the focus lies on concepts supported by M3G. The last chapter in part I is an excellent intro to performance and scalability issues on mobile devices. It gives practical hints on how to identify performance bottlenecks, how to write compact code, and how to make your application scale to a range of devices.

Part II of the book addresses the low-level mobile 3D graphics API OpenGL ES. It is not a tutorial-like intro to OpenGL ES which would augment a program step-by-step with new features and talk the reader through it. It is rather an excellent reference which explains how all raster-engine concepts introduced in part I can be practically interfaced (OpenGL ES function names and choice of parameters etc.). Also, the authors explain in detail what the differences to OpenGL are and why these differences exist. Again, it comes in very handy that the authors point out potential performance and memory issues and give hints on how to handle them.

Part III of the book focuses on M3G. After a general explanation of M3G features, as well as specifics due to limitations of Java on mobile devices, the book first explains the basic class structure. Thereafter, it illustrates how to interface OpenGL ES concepts with M3G. Subsequently, a detailed explanation of the M3G
scene graph is given (what types of nodes exist, how to do picking etc.). Finally, one chapter is dedicated to the support of basic animation concepts (key-framing, deforming meshes, skinned characters). Overall, part III contains more practical code examples - which makes a lot of sense, since in practice the majority of
developers may want to use M3G as it tremendously simplifies cross-platform development.

In general, I think the book is an excellent introduction to mobile 3D graphics that has a decent mix between explanation of general concepts and actual APIs. What I particularly like is the frequent pointing out of performance issues that developers must be aware of when working on mobile devices. When developing in this domain, one definitely needs to know about limitations imposed by the restricted computational and memory resources. Also one needs to know how the implementation may even influence power consumption. All of this is treated in great detail.

The only minor downside is that the book does not cover OpenGL ES 2.0 and any fragment or vertex shader programming. There are, however, other books which focus solely on shader development.

To summarize, this book is an excellent introduction and reference to mobile 3D graphics that everyone working in the field should own.
(Review Data Last Updated: 2008-07-21 07:22:22 EST)
  
                  Reader Reviews 1 - 4 of 4                 
  
  
  
  
  
  

Because the data used to generate this site come from outside sources, VeryWellSaid.com cannot guarantee the completeness or accuracy of the data.
Search VeryWellSaid™
Google
Web VeryWellSaid™
New subjects are added every week.
View Subjects Below by:
* Top Selling
 (click category name, left)
* Top-Rated Top Sellers
 (click 'Top Rated', right)
In the news...  
Dubai\UAE Top Rated
Influenza\Bird Flu Top Rated
Iraq Top Rated
Supreme Court Top Rated
All Books Top Rated
Arts Top Rated
Photography Top Rated
Digital Photography Top Rated
Digital Cameras Top Rated
Biography Top Rated
Business Top Rated
Management Top Rated
Marketing Top Rated
Sales Top Rated
Stocks Top Rated
Bonds Top Rated
Real Estate Top Rated
Trading Top Rated
Commodities Trading Top Rated
Time Management Top Rated
Starting A Business Top Rated
Children's Top Rated
Comics Top Rated
Computers Top Rated
PC Top Rated
Mac Top Rated
Programming Top Rated
Design Patterns Top Rated
.Net Top Rated
C# Top Rated
Vb.Net Top Rated
Asp.Net Top Rated
Java Top Rated
Python Top Rated
PHP Top Rated
Perl Top Rated
Javascript Top Rated
Ajax Top Rated
CSS Top Rated
Open Source Top Rated
SQL Top Rated
Databases Top Rated
Oracle Top Rated
MySql Top Rated
Sql Server Top Rated
IIS Top Rated
Apache Top Rated
Linux Top Rated
Windows Server Top Rated
Project Management Top Rated
HTML Top Rated
UML Top Rated
IT Certifications Top Rated
Cisco Certifications Top Rated
MCSE Top Rated
MCSD Top Rated
Cooking Top Rated
Italian Cooking Top Rated
Vegetarian Cooking Top Rated
Wine Top Rated
Engineering Top Rated
Entertainment Top Rated
Health Top Rated
Nutrition Top Rated
Dieting Top Rated
Sex Top Rated
History Top Rated
Military History Top Rated
British History Top Rated
Middle East History Top Rated
Land Battles Top Rated
Naval Warfare Top Rated
Air Warfare Top Rated
9/11 Top Rated
Terrorism Top Rated
Home Top Rated
Mortgage\Home Equity Loan Top Rated
Cars Top Rated
Car Buying Top Rated
Sports Cars Top Rated
Cat Top Rated
Humor Top Rated
Horror Top Rated
Law Top Rated
IP Law Top Rated
Legal History Top Rated
Fiction Top Rated
Oprah's Book Club Top Rated
Medicine Top Rated
Cancer Top Rated
Stroke Top Rated
Heart Disease Top Rated
Fertility Top Rated
Diabetes Top Rated
Pharmacology Top Rated
Back Problems Top Rated
Menopause Top Rated
Thyroid Top Rated
Pain Top Rated
Organic Chemistry Top Rated
Immune System Top Rated
Mystery Top Rated
Nonfiction Top Rated
Outdoors Top Rated
Running Top Rated
Radio Control Models Top Rated
Guns Top Rated
Parenting Top Rated
Divorce Top Rated
Professional Top Rated
Reference Top Rated
Religion Top Rated
Romance Top Rated
Science Top Rated
Physics Top Rated
Chemistry Top Rated
Astronomy Top Rated
Psychology Top Rated
Science Fiction Top Rated
Sports Top Rated
Teens Top Rated
Travel Top Rated
USA Top Rated
Europe Top Rated
France Top Rated
Italy Top Rated
England Top Rated
China Top Rated
All Books Arts Biography Click Here For An A-Z Index Of All 213 Best-Seller Subjects Business Children's Comics
Computers Cooking Engineering Entertainment Health History Home Horror Humor Law Fiction Medicine Mystery
Nonfiction Outdoors Parenting Professional Reference Religion Romance Science Sci-Fi Sports Teens Travel
In Association with Amazon.com

Cache miss
(not cached)