Game Development Essentials: Game Project Management: Game Project Management
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| Game Development Essentials: Game Project Management: Game Project Management | |||||||||||||||||||||||||||||
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Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.
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| 10-04-08 | 5 | (NA) |
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I have not quite ran through the whole book yet, as I am also reading it for a game design class. But this book was obviously worked on by people who know how to get a game of the ground. Very informative, fun to read, and covers pretty much everything. Not a perfect book, as another reviewer said a few topics don't go as in depth as they could, but not flawed enough for me to subtract a whole star.
(Review Data Last Updated: 2008-11-18 09:43:07 EST)
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| 07-01-08 | 4 | (NA) |
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This is a good overview for people who are familiar with project management but haven't worked in the Computer Game Industry before. The focus is on console games, but the book does references the MMO industry as well.
(Review Data Last Updated: 2008-10-05 06:56:56 EST)
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| 03-17-08 | 5 | 1\1 |
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My second review...YAY....:D. Anyway, i bought this book for my Intro to game development class and it did pay off. I was reading though it and it really gives you an idea of what all types of games there are, who made them, and in depth explanation of them. Really good book for learning about games and game management.
Now to shipping....:D Amazon has probably one of the fastest shipping out of all the companies that i have visited. And also for the money, they are good. So don't be afraid of buying from them. They really a good company! (Review Data Last Updated: 2008-07-02 06:39:57 EST)
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| 02-21-08 | 5 | (NA) |
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I'm currently a student at the University of Baltimore, and our teacher required this book as our main text, its a very nice book. The information is laid out to make sense. Each chapter starts by telling you what the main points of the chapter is, so you can jump right into the section that you specifically want. Its also not a big book, its thin but filled with great information. Its also very light to read, it has pictures, and small paragraphs, and in each section there is one page paragraph or two written by those who are in the industry, giving advise from their real world experience about the particular topic the chapter is on.
I never thought I would ever say this, but my summary homework for this book is actually fun to do. =) Enjoy. (Review Data Last Updated: 2008-03-17 06:46:13 EST)
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| 12-28-07 | 4 | (NA) |
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The book is great for an introductory course on game development and has a lot of info about how a game was (it talks a lot about the past and how it was done bofore) and how it is now developed, from the early stages up to the final ones. It covers many aspects that a project manager needs to know that are specific for the gaming industry, so it is great to get the "big picture" of the gaming industry... but it lacks some depth in some aspects that are covered "very quick", that's why i substract a star. It also has a lot of nice "tips" from great game developers, that's a nice plus.
(Review Data Last Updated: 2008-02-22 06:47:13 EST)
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