Fallout 3: Prima Official Game Guide (Prima Official Game Guides)
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| 11-17-08 | 4 | (NA) |
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There are three things I wish Bethesda Softworks would do:
1) Play test their games as much as Blizzard does before releasing them to the public: Bethesda Softworks games are notorious for major bugs, some which ruin the game. 2) Make a game which didn't freeze, like Grand Theft Auto IV. 3) Finally, which relates to this guide, make a guide book with an index. It is ridiculous that 400 plus page books have no index. I give this guide 4 stars because it is so much better than the Oblivion IV guide. This guide is very well written, and very well laid out. The appendix is excellent, and the tables on weapons is superb. The way each area has a short summary of all of the treasures and dangers is also clever. There are maps to almost every indoor location, and they are very well illustrated. The only major complaint I have is no index. Minor complaints include: 1) It would be nice to have a full page map in the book. I find myself having to go to the huge wall poster too often. 2) Having the residents of the areas first, before an explaination of the areas forces users to have to often turn the page to read what is in each room. The numbered room explanations should have been first. 3) Minor grammatical errors abound, such as "shotgun cells" instead of "shotgun shells" in the table. But they are so minor, it does not effect your game play. In the discussion section I added the entire table of contents from the book, and an alphabetized index. (Review Data Last Updated: 2008-11-19 06:50:41 EST)
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| 11-17-08 | 4 | (NA) |
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There are three things I wish Bethesda Softworks would do:
1) Play test their games as much as Blizzard does before releasing them to the public: Bethesda Softworks games are notorious for major bugs, some which ruin the game. 2) Make a game which didn't freeze, like Grand Theft Auto IV. 3) Finally, which relates to this guide, make a guide book with an index. It is ridiculous that 400 plus page books have no index. I give this guide 4 stars because it is so much better than the Oblivion IV guide. This guide is very well written, and very well laid out. The appendix is excellent, and the tables on weapons is superb. The way each area has a short summary of all of the treasures and dangers is also clever. There are maps to almost every indoor location, and they are very well illustrated. The only major complaint I have is no index. Minor complaints include: 1) It would be nice to have a full page map in the book. I find myself having to go to the huge wall poster too often. 2) Having the residents of the areas first, before an explaination of the areas forces users to have to often turn the page to read what is in each room. The numbered room explanations should have been first. 3) Minor grammatical errors abound, such as "shotgun cells" instead of "shotgun shells" in the table. But they are so minor, it does not effect your game play. Below is the entire table of contents from the book: CHAPTER 1: TRAINING Welcome to the Capitol Wasteland 4 You're Extra SPECIAL! 4 Primary Statistics 5 Strength 5 Perception 5 Endurance 6 Charisma 6 Intelligence 6 Agility 7 Luck 7 Derived Statistics 8 Action Points 8 Carry Weight 8 Critical Chance 9 Damage Resistance 9 Health 9 Melee and Unarmed Damage 10 Poison and Radiation Resistance 10 Movement Speed 11 Skills Overview 11 Perks Overview 14 Quest-Related Perks 23 Plans for Successful Character Development 24 Character Examples 24 General Training and Advice 28 Initial Menu Information 29 Karma: Two Sides of the Same Scale 29 Experience Points 30 Mapping the Capital Wasteland 31 Inside the DC Ruins 32 Other Pip-Boy Functionality 32 The Battle for Wasteland Supremacy 33 VATS and Running and Gunning 33 Weapon Types 33 Vehicular Manslaughter 34 Traps 34 Going on Maneuvers 35 Sneaking and the Stealth Boy 35 Stealing 35 Hostile Settlements 35 Pickpocketing 36 Scavenging 36 Aiding and Abetting the Vault Dweller 36 Trading, Healing, and Repairing 36 Tinkering at Work Benches 37 Sleeping (and Waiting) 37 Armor and Clothing 37 Health and Chems 37 A Place to Call "Hovel" 38 Followers 38 Schematics: Creating a Custom Weapon 39 Collectibles 40 Weapons 41 Armor and Apparel 43 Comestibles and Chems 45 CHAPTER 2: FACTIONS AND BESTS Part 1: Wasteland Factions 46 The Enclave 46 The Brotherhood of Sieel 46 Talon Mercenary Company 46 Brotherhood Outcasts 46 Vault Dwellers 47 Raiders 47 Super Mutants 47 Reilly's Rangers 47 Wastelanders 48 Slavers 48 Slaves (Abolitionists) 48 Underworld Ghouls (Non Feral) 48 Chinese Remnant Army 48 The Family 48 The Regulators 48 Littlehorn and Associates 48 Part 2: The Bestiary-Human Foes with Higher Functions 49 Type 1: Brotherhood of Steel 49 Type 2: Chinese Remnant Soldier 49 Type 3: Enclave 50 Type 4: Brotherhood Outcast 50 Type 5: Raider 50 Type 6: Slaver 51 Type 7: Talon Company Mercenary 51 Type 8: Wastelander (non-Feral) and Ghoul 51 Part 3: The Bestiary-Creatures and Wild Abominations 52 Type 1: Mutated Insects 52 Type 2: Mutated Animals 53 Type 3; Abominations 53 Type 4: Animals 54 Type 5: Feral Ghouls 54 Type 6: Robots 54 CHAPTER 3: MAIN QUEST Escape! 57 Following in His Footsteps 65 Galaxy News Radio 74 Scientific Pursuits 81 Tranquility Lane 88 The Waters of Life 94 Picking up the Trail 101 Rescue from Paradise 107 Finding the Garden of Eden 113 The American Dream 120 Take It Back! 126 CHAPTER 4: MISCELLANEOUS QUESTS Big Trouble in Big Town 130 The Superhuman Gambit 136 The Wasteland Survival Guide 143 Those! 159 The Nuka-Cola Challenge 166 Head of State, 172 The Replicated Man 178 Blood Ties 184 Oasis 193 The Power of the Atom 197 Tenpenny Tower 203 Strictly Business 211 You Gotta Shoot 'Em in the Head 216 Stealing Independence 222 Trouble on the Homefront 230 Agatha's Song| 235 Reilly's Rangers! 244 CHAPTER 5: TOUR OF THE CAPITAL WASTELAND Welcome to the Capital Wasteland 252 Map Overview and Legend 252 Measuring your VITAL Statistics 252 The Capital Wasteland: General Encounters 253 Available Collectibles (All Zones: Mini-Encounters Only) 253 000 The Capital Wasteland 253 Around the Wasteland in 82 Mini-Encounters 254 Type I: Placed Freeform Mini-Encounters 254 Type II: Unique Encounters (Static) 254 Type III: Unique Encounters (Moving) 255 Type IV: Repeating Encounters (Static) 256 Type V: Repeating Encounters (Moving) 257 Zone 1: Northwest Territories 258 Primary Locations 259 101: Raven Rock (lat - 28/long 28) 260 102: MDPL-05 Power Station (lat - 27/long 25) 260 103: SatCom Array NW-05a (lat - 22/long 25) 260 104: Fort Constantine (lat - 17/long 26) 261 105: SatCom Array NW-07c (lat - 28/long 20) 263 106: Broadcast Tower KB5 (lat - 23/long 20) 264 107: Deathclaw Sanctuary (lat - 22/long 20) 264 108: Dickerson Tabernacle Chapel (lat - 19/long 19) 265 109: Mason Dixon Salvage (lat - 14/long 21) 265 110: Mount Mabel Campground (lat - 21/long 17) 265 111: WKML Broadcast Station (lat - 17/long 18) 265 112: The Silver Lining Drive-In (lat - 15/long 17) 266 113: Drowned Devil's Crossing (lat - 14/long 18) 266 114: Abandoned Car Fort (lat - 24/long 14) 266 115: Faded Pomp Estates (lat - 17/long 15) 266 116: Roosevelt Academy (lat - 17/long 14) 266 Secondary Locations 268 Zone 2: Northern Mountains 270 Primary Locations 271 201:Oasis (lat - 03/long 28) 271 202: SatCom Array NN-03d (lat - 13/long 25) 273 203: MDPL-21 Power Station (lat - 10/long 26) 274 204: Cliff top Shacks (lat 00/long 26) 274 205: Montgomery County Reservoir (lat - 06/long 22) 275 206: Broadcast Tower LP8 (lat - 04/long 24) 275 207: Reclining Groves Resort Homes (lat - 02/long 20) 275 208: Paradise Falls (lat - 09/long 16) 275 209: MDPL-13 Power Station (lat 02/long 17) 278 Secondary Locations 279 Zone 3: Northeast Territories 282 Primary Locations 283 301: Vault 92 (lat - 08/long 27) 283 302: Old Olney (lat - 10/long 26) 285 303: The Republic of Dave (lat - 19/long 27) 286 304: Chaste Acres Dairy Farm (lat - 15/long 24) 288 305: MDPL-16 Power Station (lat - 18/long 24) 289 306: Greener Pastures Disposal Site (lat - 07/iong 21) 289 307: Grisly Diner (lat - 13/long 20) 289 308: Relay Tower KX-B8-11 (lat - 15/long 20) 289 309: Minefield (lat - 04/long 14) 290 310: Temple of the Union (lat - 13/long 15) 291 Secondary Locations 292 Zone 4: Irradiated Western Plains 294 Primary Locations 295 401: Shalebridge (lat - 26/long 12) 295 402: Five Axles Rest Stop (lat - 21/long 10) 295 403: MDPL Mass Relay Station (lat - 17/long 10) 295 404: Broadcast Tower KT8 (lat - 26/long 09) 296 405: Rockbreaker's Last Gas (lat - 21/long 08) 296 406: Vault 87 (lat - 28/long 06) 296 407: Everglow National Campground (lat - 23/long 05) 298 408: Little Lamplight (lat - 26/long 02) 298 409: Jalbert Brothers Waste Disposal (lat - 18/long 03) 302 410: VAPL-58 Power Station (lat - 14/long 03) 302 411: Fort Bannister (lat - 18/long -01) 302 Secondary Locations 304 Zone 5: Central Plains and Potomac 306 Primary Locations 307 501: Germantown Police Headquarters (lat - 02/long 13) 307 502: Northwest Seneca Station (lat - 10/long 09) 308 503: Hamilton's Hideaway (lat - 07/long 07) 309 504: Hallowed Moors Cemetery (lat - 04/long 09) 310 505: Meresti Trainyard (lat - 01/long 07) 310 506: Agatha's House (lat 01/long 08) 312 507: Arefu (lat - 11/long 06) 313 508: Fordham Flash Memorial Field (lat - 08/long 04) 314 509: Moonbeam Outdoor Cinema (lat - 06/long 05) 314 510: Big Town (lat - 04/long 03) 314 511: Kaelyn's Bed& Breakfast (lat - 09/long 02) 316 512: Vault 106 (lat - 09/long 01) 316 513: Jury Street Metro Station (lat - 10/long-03) 318 514: Springvale School (lat - 01/long -01) 319 Secondary Locations 321 Zone 6: Eastern Hills and DC Outskirts 324 Primary Locations 325 601: AntAgonizer's Lair (lat 17/long 12) 325 602: Canterbury Commons (lat 18/long 11) 326 603: Scrapyard (lat 05/long 09) 328 604: Wheaton Armory (lat 10/long 08) 328 605: Corvega Factory (lat 16/long 05) 329 606: Vault 108 (lat 18/long 06) 330 607: Bethesda Ruins (lat 05/long 03) 331 608: Chryslus Building (lat 08/long -01) 332 609: Rock Creek Caverns (lat 14/long -02) 334 610: Friendship Heights Metro Station (lat 14/long-03) 334 611: National Guard Depot (lat 18/long -03) 335 Secondary Locations 337 Zone 7: Southwest Territories 340 Primary Locations 341 701: Yao Guai Tunnels (lat - 28/long -04) 341 702: Charnel House (lat - 21/long -04) 341 703: Smith Casey's Garage (lat - 22/long -08) 341 704: Evergreen Mills (lat - 18/long -07) 342 705: Girdershade (lat - 26/long -11) 343 706: VAPL-66 Power Station (lat - 23/long -14) 344 707: Jocko's Pop & Gas Stop (lat - 22/long -12) 344 708: VAPL-84 Power Station (lat - 15/long -12) 345 709: F Scott Key Trail & Campground (lat - 27/long-15) 345 710: RobCo Facility (lat - 14/long -15) 345 711: Dunwich Building (lat - 26/long -18) 346 712: Warrington Trainyard (lat - 20/long -17) 348 713: Warrington Station (Exterior: lat -18/long -19) 348 714: Tenpenny Tower (lat -16/Iong -17) 349 Secondary Locations 353 Zone 8: Southern Plains and DC Outskirts 356 Primary Locations 357 801: Vault 101 (lat -04/long -04) 359 802: Springvale (lat-02/long -04) 359 803: Megaton (lat -01/long -06) 364 804: Fort Independence (lat -06/long -13) 365 805: Fairfax Ruins (lat -04/lang -12) 367 806: Cliffside Cavern (lat -10/long -17) 367 807: Andale (lat-05/long-17) 367 808: Bed Racer Factory (lat - 02/long -15) 369 809: The Overlook Drive-In (lat -08/long -18) 370 810: Nuka-Cola Plant (lat-01/long-19) 370 Secondary Locations 372 9: Exterior DC Metropolitan Ruins 375 Primary Locations 376 901: Super-Duper Mart (lat - 04/long -04) 376 902: Farragut West Metro Station (lat - 07/long-04) 376 903: Sewer Waystation (lat - 04/long -08) 376 904: Wilhelm's Whorf (lat - 07/long -07) 377 905: Flooded Metro (Capital Wasteland: lat 08/long -08) 377 906: Anchorage Memorial (lat - 10/long -07) 377 907: Tepid Sewers (lat - 11/long -07) 378 908: Dukov's Place (lat - 11/long-08) 378 909: Grayditch (lat - 05/long -09) 379 910: Marigold Station (lat - 06/long -11) 380 911: The Citadel (lat - 08/long-14) 380 912: Irradiated Metro (lat - 13/long -13) 384 913: Alexandria Arms (lat - 07/long -17) 384 914: Jefferson Memorial (lat - 13/long -17) 385 915: Rivet City (lat - 18/Iong-I7) 386 916: Anacostia Crossing (lat - 19/long -16) 392 917: Flooded Metro (lat - 04/long-18) 392 918: Arlington Library (lat - 08/long -19) 392 Secondary Locations 394 10-21: Interior DC Metropolitan Ruins 398 Zone 10: Chevy Chase Overview 398 1001: Tenleytown / Friendship Station (Chevy Chase North) 1002: Metro Junction (Chevy Chase East) 398 1003: Galaxy News Radio 399 Secondary Locations 400 Zone 11: Dupont Circle 400 Primary Locations, 400 1101: Galaxy News Radio Building (Rear Exit) 400 1102: Metro Junction 400 1103: Collapsed Car Tunnel (North) 401 1104: Collapsed Car Tunnel (South) 401 1105: Dupont Circle Station 401 1106: Lady Frumperton's Fashions" 401 1107: Dry Sewer (Entrance) 402 1108: Metro Junction (Northeast) 402 1109: Sunken Sewer 402 1110: Foggy Bottom Station (Dupont West) 402 Secondary Locations 402 Zone 12: Vernon Square 403 Primary Locations 403 1201: Metro Junction (Vernon Square North) 403 1202: Vault-Tec Headquarters (Guest Relations) 404 1203: Vernon East /Takoma Park (Vernon Square East) 404 1204: Sewer Entrance 405 1205: Metro Junction (Vernon Square Station) 405 1206: Freedom Street Station (Vernon Square Station) 405 1207: Our Lady of Hope Hospital 406 1208: The Statesman Hotel 407 1209: Sewer 408 Secondary Locations 408 Zone 13: Takoma Park 409 Primary Locations 409 1301: Vernon East/Takoma Park (Takoma Park Exterior) 409 1302: Nifty Thrifty's 409 1303: Auto Shop (Takoma Motors) 409 1304: Takoma Industrial Factory 409 Secondary Locations- 410 Zone 14: Georgetown 411 Primary Locations 411 1401: Tepid Sewer (Georgetown West) 411 1402: DCTA Tunnel 014-B Potomac 411 1403: Grocer 411 1404: Radiation King 412 1405: Foggy Bottom Station (Exterior) 412 1406: Townhome (McClellan Household) 412 1407: Georgetown / The Mall Metro (Georgetown South) 412 1408: La Maison Beauregard Lobby 413 1409: Penn Ave / Georgetown Metro (Georgetown East) 413 Secondary Locations 413 Zone 15: Pennsylvania Avenue 413 Primary Locations 414 1501: Freedom Street Station (Penn Ave North) 414 1502: White House Utility Tunnel 414 1503: Sewer (Penn Ave) 414 1504: Metro Central (Exterior) 415 1505: Penn Ave / Georgetown Metro (Penn Ave Northwest) 415 1506: Hotel 415 1507: Penn Ave/The Mall Metro (Penn Ave South) 415 1508: Penn Ave / Seward Sq Metro (Penn Ave East) 415 Secondary Locations Zone 16: Arlington National Cemetery Primary Locations 416 1601: Arlington / Wasteland Metro (Cemetery North) 417 1602: Arlington Utility (Cemetery North) 417 1603: Arlington House 417 1604: Arlington / Falls Church Metro (Cemetery South) 418 1605: Mama Dolce's Processed Foods 418 Secondary Locations 419 Zone 17: The Mall 420 Primary Locations 420 1701: Lincoln Memorial Maintenance Room (Lincoln Memorial) 420 1702: Hazmat Disposal Site L5 421 1703: Mirelurk Nesting Hole 421 1704: Georgetown / The Mall Metro (Northwest) 421 1705: The Washington Monument 422 1706: Museum Station (The Mall) 422 1707A: Museum of History Entrance 422 1707B: Museum of History: Underworld 423 1708: Bunker 425 1709: Museum Station 425 1710: Museum of Technology 426 1711: The National Archives (Front Entrance) 427 1712: The National Archives (Rear Entrance) 427 1713: Penn Ave / The Mall Metro (The Mall Northeast) 429 1714: Capitol Building West Entrance 429 Secondary Locations 430 Zone 18: Seward Square 431 Primary Locations 431 1801: Capitol Building East Entrance 431 1802: Penn Ave / Seward Sq Metro (Seward Square North) 431 1803: Office Building (Talon Artillery Strike Point) 431 1804: Sewer (Seward Square) 432 1805: Anacostia Crossing Station (Seward Sq Southeast) 432 1806: Reilly's Rangers Compound 432 Secondary Locations 433 Zone 19: Falls Church 434 Primary Locations 434 1901: Marigold Station (Falls Church Metro) 434 1902: Falls Church/Mason District Metro (Falls Church Metro) 1903: Office Building (#1) 434 1904: Office Building (#2) 435 1905: Arlington / Falls Church Metro (North) 435 1906: LOB Enterprises 435 Secondary Locations 436 Zone 20: Mason District 437 Primary Locations 437 2001: Hubris Comics Publishing 437 2002: Falls Church / Mason District Metro (Franklin Station) 438 2003: Flooded Metro (Mason District South) 439 Secondary locations 439 Zone 21: L'Enfant Plaza Primary Locations 439 2101: Hazmat Disposal Site 15 (L'Enfant Plaza) 440 2102: Shop (Madame Jeolle's) 440 2103: Offices of the Capitol Post 440 2104: Irradiated Metro (L'Enfant South) 440 Secondary Locations 440 Zone U: Linking Underground Locations (DC Ruins) 442 Topographical Overview 442 Underground Locations 442 CHAPTER 6: ENDING IT ALL Project Complete: Aftermath 453 CHAPTER 7: APPENDICES 455 Appendix 1: Achievements (Xbox 360 only) 455 Appendix 2: Bobbleheads (20) 456 Appendix 3: Fat Men (9) 456 Appendix 4: Fat Men Shells: Mini-Nukes (71) 456 Appendix 5: Unique Weapons and Outfits (89) 457 Appendix 6: Nuka-Cola Quantum* (94) 458 Appendix 7: Schematics: Custom Weapons (23) 459 Appendix 8: Scribe Pre-War Books (98) 459 Appendix 9: Skill Book: Tales of a Junktown Jerky Vendor [Barter] (24) 460 Appendix 10: Skill Book: US Army: 30 Handy Flamethrower Recipes [Big Guns] (25) 460 Appendix 11: Skill Book: Nikola Tesla and You [Energy Weapons] (25) 460 Appendix 12: Skill Book: Duck and Cover! [Explosives] (25) 461 Appendix 13: Skill Book: Tumblers Today [Lockpick] (25) 461 Appendix XIV: Skill Book: DC Journal of Internal Medicine [Medicine] (25) 461 Appendix 15: Skill Book: Grognak the Barbarian [Melee Weapons] (25) 462 Appendix 16: Skill Book: Dean's Electronics [Repair] (25) 462 Appendix 17: Skill Book: Big Book of Science [Science] (25) 462 Appendix 18: Skill Book: Guns and Bullets [Small Guns] (25) 463 Appendix 19: Skill Book: Chinese Army: Spec Ops Training Manual [Sneak] (25) 463 Appendix 20: Skill Book: Lying, Congressional Style [Speech] (25) 463 Appendix 21: Skill Book: Pugilism Illustrated [Unarmed] (25) 464 Appendix 22: Keller and Replicated Man Holotapes (24) 464 (Review Data Last Updated: 2008-11-18 08:46:45 EST)
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| 11-05-08 | 2 | 4\5 |
| Reviewer | Permalink | ||||||||||||||||||||||||
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Along with my copy of Fallout 3, I purchased this guide to assist in covering all the quests. I wanted to ensure that I didn't miss any quests for the unlocking of the almighty Achievement points for the 360. I was very disappointed.
As with previous reviews, there is quite a bit of information. This is easily one of the biggest strategy guides I've seen. However, Fallout 3 is a massive game. But as the title implies, bigger isn't nearly better. There is pages and pages of information but the organization is horrid. I strictly use strategy guides if I'm stuck or to ensure I haven't missed anything in an area I've explored. Fallout 3 is not linear, yet the strategy guide is setup that way. Better organization and layout would have ensured a MUCH higher rating. It's solely defeating the purpose of a physical strategy guide when I'm searching online for certain quests, as it's too difficult to find it in this guide. As a previous reviewer mentioned, he hopes they come out with an electronic database to search. Normally, that'd go above and beyond and would be a fantastic addition, but with this, it's a necessity. Who wants to read for your quest, only to have spoilers revealed about upcoming quests and still haven't found the solution to your initial inquiry. All that being said, the strategy guide did have it's uses. You know how certain things will play out if you want to know in advance how your decisions will play out. Also, the major boon, at least for me, are the Maps. Fallout 3's in-game map is very small and hard to decipher, but the quest waypoints help. I still found myself referencing the strategy guide solely for the Maps, which were probably worth the price I paid for the guide. All in all, if you're progressing through the game and want to experience it rather than know precisely what to do, this isn't for you. I would still recommend it on the maps, which seem to be detailed and will provide major assistance during gameplay. It's a shame, because information is abundant, just the organization detracts so heavily. (Review Data Last Updated: 2008-11-19 00:58:57 EST)
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| 11-05-08 | 2 | 0\2 |
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First off, the game is probably the best RPG I've played since Baldur's Gate 2. But the lay out on this guide is terrible. Sadly, A huge amount of work went into gathering the info on the game. But somebody must of not been taking their meds. It is a mess, It is layed out like you have already played the game, so you end up trying to get a little taste of something and get a mouth full of spoiler. I only use the hint books for going back through a part of the game that I have finnished. Just to make sure I got everything or was there some other way of doing it. I am afraid to look in this book because by the time I have found what I was looking for, I've had to read through stuff I have not done and it is ruining my experience of the game. I have been playing computer games since Pong, (Yeah I'm that old) and I have the Morrowind and Oblivion guides and love them.
(Review Data Last Updated: 2008-11-19 00:58:57 EST)
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| 11-02-08 | 2 | 4\7 |
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This guide is a linear walkthrough of the game. If you're trying to answer a question like "where can I find so-and-so", or "how do I get into rivet city", it's a terrible resource: it has no index and no useful table of contents. So if you're trying to just play the game naturally (doing quests as you find them), rather than following their exact sequence, the book is almost useless.
(Review Data Last Updated: 2008-11-06 00:14:24 EST)
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| 10-31-08 | 5 | 2\2 |
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The Fallout 3 strategy guide is quite possibly the largest guide I've ever purchased or seen. It's roughly 500 pages chock full of pretty much all the info you could ever need to be successful in the game (covers all versions). The paper used seems a little cheap in that it's very thin, but the layout and design is top notch. The photos are all large and clear. The walkthrough is detailed (almost to a fault). It comes with a foldout map of the DC area (very big). Plenty of info about damage points can be found throughout the tome. I was happy to see that David Hodgson was the writer as I have several of his guides. He always does a good job. If you are looking for detailed info about this game, look no further. Between reading this guide and playing the game, don't plan on sleeping very much.
(Review Data Last Updated: 2008-11-03 00:43:15 EST)
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| 10-31-08 | 4 | 2\2 |
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I really hope that the publisher of this strategy guide can provide access to digital search. Since Fallout 3 is a very open ended game, the strategy guide has 7 chapters with nearly 500 pages with no INDEX but only a Table of Contents. This makes this guide hard to search for the exact information you need because the side quests are not in sequential order so the guide has to split them into Ch4 and Ch5 in terms of zones on the map.
Chapter 1 teaches you the basics of the system, background settings of the Fallout world, and some stats. Chap 3 tells you all kinds of strategies in detail for the actual main quest including all the conversation selection and consequences after the choice, but the main quest has only less than 1/4 of the entire book pages. The rest of the chapters are side quests. This book while able to provide all the details, it does overwhelm me that i can't even search fast enough to look for a specific small quest from an Index. It's really difficult for me to go through the entire Table of Contents to look for a key term to search for a small side quest. I really really hope that the publisher should provide us all the access to an electronic search engine so we can find the pages on the guide a lot more efficient, or add an index at the end of the book. I recommend anyone who has purchased this book to see if you can find any electronic version of the exact book to search for the pages, then go back to this physical book and read it. (Review Data Last Updated: 2008-11-03 00:43:15 EST)
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