CRISIS CORE -FINAL FANTASY VII- Signature Series Guide
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| CRISIS CORE -FINAL FANTASY VII- Signature Series Guide | |||||||||||||||||||||||||||||
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| 09-13-08 | 3 | 0\1 |
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Meh...
That pretty much describes my attitude towards this game. I have been a big fan of the Final Fantasy series, but Crisis Core just felt tedious and was not challenging (even on hard). It will give you some nifty background on the FFVII world, but has zero replay value. If you find yourself desperate for some FF action check out War of the Lions first and if still hasn't come out yet, and you are still desperate, check out this. (Review Data Last Updated: 2008-11-18 08:47:18 EST)
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| 07-16-08 | 3 | 1\1 |
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There are two main things that determine if I'll buy a strategy guide: Do I care about the game enough to go for 100% completion on everything, and would it be easier for me to achieve that if I'm looking at one book rather than clicking around between four different guides online? My other concern is, if the book isn't helpful, will I at least get lots of pretty pictures of my favorite characters? The Bradygames Guide's touted poster and Art Gallery section were definitely factors in my decision to buy.
If you're going for 100%, this guide will get you there, but I gave it a modest rating because I found the information poorly organized. As I was mid-way through my second play-through when I got this Guide, I've only used the walk-through for the end-game, and I found myself flipping pages more than I should have to. The Bestiary section is neither alphabetized nor indexed, instead enemies highlighted in the walk-through are listed with the page number they appear on in the Bestiary. So far I've found the sections dealing with Accessories, Shops, and Fusion Items comprehensive. The Materia section is also good at detailing how and or/where to get specific Materia. The leveling up section left one of my questions unanswered though, and that is HOW to level up Materia. Their explanation would have you think it's completely random, whereas my experience is that the more you use a particular materia, the more likely it is to gain a level. Since there's an invisible Experience point counter for Zack, I assume there is also one for Materia. The Missions section is very good, giving all the necessary information. Unfortunately, I have found one annoying mistake in this part (a mistake repeated elsewhere in the Guide when referring to this), and that is that it incorrectly gives Fire as the second spell you need to cast on the Magic Pot in Mission 10-2-3. (It should be Fira.) Otherwise what I've read of this section seems great. On the "pretty pictures" front, Nomura's illustration of the cast (not the one seen in the game's save screen) alone made the book worth it. There are also beautiful high quality CG renderings of the characters scattered throughout. However, the poster was disappointing: as the reverse is the Materia Fusion chart, the need for a long composition gets us a picture of Zack looking over his shoulder, the Buster Sword being the focus. The Art Gallery likewise was anticlimactic; space devoted to NPC's and gadgets could have been put to better use, and should have avoided inclusion of production art of settings already placed elsewhere in the Guide. Lastly, me being the huge FFVII geek that I am, I was perhaps more disappointed than newcomers to the world of FFVII by inaccuracies in the Characters section. The biggest of these was that it says Tifa met Cloud during the events of Crisis Core; even if you haven't played the original FFVII, events later on in CC let you know this is not the case. That this assumption is restated elsewhere in the Guide makes me wonder if the writers truly are the "fans" they profess to be in the Introduction, and about the accuracy of info relating to characters who debut in this game. Long story short, if you like playing with a book to guide you, go ahead and get this if these deficiencies don't override that desire. (Review Data Last Updated: 2008-09-16 07:19:02 EST)
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| 07-16-08 | 3 | (NA) |
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There are two main things that determine if I'll buy a strategy guide: Do I care about the game enough to go for 100% completion on everything, and would it be easier for me to achieve that if I'm looking at one book rather than clicking around between four different guides online? My other concern is, if the book isn't helpful, will I at least get lots of pretty pictures of my favorite characters? The Bradygames Guide's touted poster and Art Gallery section were definitely factors in my decision to buy.
If you're going for 100%, this guide will get you there, but I gave it a modest rating because I found the information poorly organized. As I was mid-way through my second play-through when I got this Guide, I've only used the walk-through for the end-game, and I found myself flipping pages more than I should have to. The Bestiary section is neither alphabetized nor indexed, making it inconvenient to reference while playing. So far I've found the sections dealing with Accessories, Shops, and Fusion Items comprehensive. The Materia section is also good at detailing how and or/where to get specific Materia. The leveling up section left one of my questions unanswered though, and that is HOW to level up Materia. Their explanation would have you think it's completely random, whereas my experience is that the more you use a particular materia, the more likely it is to gain a level. Since there's an invisible Experience point counter for Zack, I assume there is also one for Materia. The Missions section is very good, giving all the necessary information. Unfortunately, I have found one annoying mistake in this part (a mistake repeated elsewhere in the Guide when referring to this), and that is that it incorrectly gives Fire as the second spell you need to cast on the Magic Pot in Mission 10-2-3. (It should be Fira.) Otherwise what I've read of this section seems great. On the "pretty pictures" front, Nomura's illustration of the cast (not the one seen in the game's save screen) alone made the book worth it. There are also beautiful high quality CG renderings of the characters scattered throughout. However, the poster was disappointing: as the reverse is the Materia Fusion chart, the need for a long composition gets us a picture of Zack looking over his shoulder, the Buster Sword being the focus. The Art Gallery likewise was anticlimactic; space devoted to NPC's and gadgets could have been put to better use, and should have avoided inclusion of production art of settings already placed elsewhere in the Guide. Lastly, me being the huge FFVII geek that I am, I was perhaps more disappointed than newcomers to the world of FFVII by inaccuracies in the Characters section. The biggest of these was that it says Tifa met Cloud during the events of Crisis Core; even if you haven't played the original FFVII, events later on in CC let you know this is not the case. That this assumption is restated elsewhere in the Guide makes me wonder if the writers truly are the "fans" they profess to be in the Introduction, and about the accuracy of info relating to characters who debut in this game. Long story short, if you like playing with a book to guide you, go ahead and get this if these deficiencies don't override that desire. (Review Data Last Updated: 2008-07-16 08:43:48 EST)
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| 06-02-08 | 5 | 1\1 |
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I bought this guide expecting nothing more than info. But, alas, the guide is a PIECE OF ART itself. It has every detail of the game pretty neat presented and even has a art gallery, a poster, and so on. Eye candy I must say.
(Review Data Last Updated: 2008-07-16 07:43:48 EST)
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| 04-17-08 | 5 | 3\3 |
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I played the game all the way through 2 times before I got the guide. I was glad I did because it explained how to unlock missions that I couldn't figure how to get unlocked. I shows where all the Items are during the mission... Which is a big help not to waist time running where you don't need to go. There we're a few mix-ups in the mission parts, like where there are barriers that wern't marked and some that were marked that wasn't blocked.
My first guide that was shipped from amazon was damaged but not during shipping. I contacted amazon about this and they had a replacement out in no time free of charge. Great service... Great guide... AWESOME GAME! (Review Data Last Updated: 2008-06-03 06:44:51 EST)
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| 03-28-08 | 5 | 10\10 |
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When looking for a guide you look for a few things:
1. Be able to find things that you may miss if you don't look everywhere closely 2. Help you get through the game quicker 3. Help you achieve 100% on everything 4. Good tidbits that helps you play better and enjoy it more so you don't have to keep restarting from game overs Well this guide has all of those. The guide helps with all the missions, and gives insight to the game. Much recommended (Review Data Last Updated: 2008-04-17 22:33:21 EST)
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| 03-26-08 | 5 | 6\7 |
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When it comes to crafting Final Fantasy guides, Bradygames has a shaky history. They have a few hits but also a few misses. Luckily, the Crisis Core guide doesn't miss. It still suffers from some of the follies of previous guides, but at least its a helpful tool in many respects.
The guide begins with an introduction to the storyline and then quickly jumps into the characters section. This brings us to the first and quite possibly only major problem with the guide, there are tons of spoilers almost from the moment you open it. The characters section explains more than it should about some characters. While it's nice that it refreshes your mind on some tidbits of Final Fantasy VII, it also gives away a bit to the plot of Crisis Core. There's nothing major here, at least. After the characters section we get into the game basics. If you're confused on anything in Crisis Core, this guide does a great job of explaining and helping to understand the system of the game and it does it without wasting too much time. It's a well organized section that hits all the important points. On another note, the biggest attraction in this section is easily the coverage of DMW. If you're confused in anyway about this new unique system, the guide explains it very well. Afterwards we get into the meat and potatoes of the guide. The walkthrough. This is where the guide has that major hit coming to it. If you don't like spoilers, this guide is full of them. The walkthrough is divided into chapters, and at the beginning of each chapter the guide feels the need to explain the situation. While it avoids spoiling a few major plot twists, it takes away some of the fun. There are also spoilers throughout the main text of the walkthrough. So far, there's nothing incredibly major, but there is enough to spoil some of the fun of the game. Otherwise, the walkthrough is almost perfect. At the beginning of each chapter they give you a step by step run down of what it is you'll be doing throughout the chapter and then explain it in more detail throughout the main sections. The walkthrough is extremely organized and has maps to go along with it. The maps are too detailed. They were pulled straight from the game itself, but they do point out the location of items, save points etc. They also have some fairly good boss strategies listed here. In short, if you really need a leg up, the walkthrough helps out. When the walkthrough is finally done with, there is a huge section dedicated to the missions in the game. Each mission has stats for the enemies, a brief description, a map and a strategy. Since missions are fairly small and straightforward, there's not much to say here, hence, the mission strategies are pretty short and small, save for the strategy for Minerva. While the mission section is helpful, there's quite a bit of page flipping in navigating it Then we get into the Materia section. There's a breakdown of Materia fusing here, which can really help players out, and there's also a breakdown of each and every Materia. This is also a nice lead into all those charts that are pretty much standard in every RPG guide. The Bestiary is fairly detailed, but much like the missions, will require a huge amount of page flipping. Thankfully the basic stats you need are provided for monsters int he walkthrough because the bestiary is also not in alphabetical order like it is in most RPG guide books. Rather they're divided by their families. Chances are you won't need the bestiary at least, but it's there in case you do And after all this detail, we finally get into all the bonuses and secret goodies of the guide. The secrets chapter entitled "23 Wishes" serves to not only tell you a couple of secrets, but let you in on a bit of trivia as well. There are potential spoilers here, but once more, it's nothing too major. There's also an expansive art gallery if you're curious, as well as a doubled sided foldout. Overall, this is a great companion to Crisis Core, as long as you keep in mind that you're getting a few spoilers along the way. If you can deal with that, you've found the perfect guide. If you can't, finish the game before investing. (Review Data Last Updated: 2008-03-28 06:41:24 EST)
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| 03-26-08 | 1 | 0\8 |
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I hope you don't mind, but with Cloud Strife's latest barrage of dotty refrains, I can't resist the urge to make a few cynical comments. What follows is the story of how Cloud can be so rich in the rhetoric of democracy and yet so poor in its implementation. I insist that it can be safely said that I could do without his throat-cutting rampages. I don't just contend that he would love to see me suffer from stress, frustration, and defeat; I can back that up with facts. For instance, if his blanket statements get any more predaceous, I expect they'll grow legs and attack me in my sleep. If Cloud is victorious in his quest to brainwash the masses into submission, then his crown will be the funeral wreath of humanity. How do you think he will get his hands on all of the incriminating documents about him that I have in my possession? A secretive home or office invasion, a knock on the door, or his favored battering-ram incursion? This can be answered most easily by stating that he has stated that laws are meant to be broken. That's just pure exhibitionism. Well, in Cloud's case, it might be pure ignorance, seeing that to get even the simplest message into the consciousness of what I call heartless, foolish prima donnas it has to be repeated at least fifty times. Now, I don't want to insult your intelligence by telling you the following fifty times, but everybody is probably familiar with the cliche that lying and cheating is second nature to Cloud. Well, there's a lot of truth in that cliche. As I make no claim to be an authority on the subject, I defer to the judgments of an Oxford University professor, who has observed that Cloud is terrified that there might be an absolute reality outside himself, a reality that is what it is, regardless of his wishes, theories, hopes, daydreams, or decrees. If society were a beer bottle -- something, I believe, that Cloud holds in high regard -- he would indeed be the nauseating bit at the bottom that only the homeless like to drink. I want to take up the all-encompassing challenge of freedom, justice, equality, and the pursuit of life with full dignity. I want to do this not because I need to tack another line onto my résumé but because if we foreground the cognitive and emotional palette of his confused-to-the-core scare tactics rather than their pathology we can enter vitally into Cloud's world. Why do we want to do that? Because if Cloud truly wanted to be helpful, he wouldn't glorify the things that everyone else execrates. Lastly, the longer Cloud Strife wears the mask of adversarialism, the harder it is to remove. (Review Data Last Updated: 2008-03-28 06:41:24 EST)
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